Mercurial > hg > early-roguelike
annotate xrogue/passages.c @ 140:856017d63519
xrogue: don't segfault when backstabbing while empty-handed.
The code for backstabbing checked the weapon's properties without
making sure it was not NULL.
author | John "Elwin" Edwards |
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date | Tue, 05 May 2015 12:12:20 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 passages.c - Draw the connecting passages |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include "rogue.h" |
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21 |
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22 /* |
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23 * do_passages: |
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24 * Draw all the passages on a level. |
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25 */ |
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26 |
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27 do_passages() |
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28 { |
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29 register struct rdes *r1, *r2 = NULL; |
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30 register int i, j; |
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31 register int roomcount; |
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32 static struct rdes |
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33 { |
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34 bool conn[MAXROOMS]; /* possible to connect to room i? */ |
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35 bool isconn[MAXROOMS]; /* connection been made to room i? */ |
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36 bool ingraph; /* this room in graph already? */ |
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37 } rdes[MAXROOMS] = { |
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38 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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39 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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40 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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41 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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42 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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43 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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44 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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45 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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46 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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47 }; |
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48 |
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49 /* |
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50 * reinitialize room graph description |
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51 */ |
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52 for (i = 0; i < MAXROOMS; i++) |
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53 { |
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54 r1 = &rdes[i]; |
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55 for (j = 0; j < MAXROOMS; j++) |
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56 r1->isconn[j] = FALSE; |
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57 r1->ingraph = FALSE; |
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58 } |
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59 |
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60 /* |
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61 * starting with one room, connect it to a random adjacent room and |
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62 * then pick a new room to start with. |
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63 */ |
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64 roomcount = 1; |
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65 r1 = &rdes[rnd(MAXROOMS)]; |
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66 r1->ingraph = TRUE; |
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67 do |
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68 { |
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69 /* |
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70 * find a room to connect with |
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71 */ |
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72 j = 0; |
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73 for (i = 0; i < MAXROOMS; i++) |
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74 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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75 r2 = &rdes[i]; |
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76 /* |
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77 * if no adjacent rooms are outside the graph, pick a new room |
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78 * to look from |
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79 */ |
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80 if (j == 0) |
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81 { |
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82 do |
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83 r1 = &rdes[rnd(MAXROOMS)]; |
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84 until (r1->ingraph); |
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85 } |
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86 /* |
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87 * otherwise, connect new room to the graph, and draw a tunnel |
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88 * to it |
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89 */ |
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90 else |
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91 { |
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92 r2->ingraph = TRUE; |