Mercurial > hg > early-roguelike
annotate xrogue/trader.c @ 140:856017d63519
xrogue: don't segfault when backstabbing while empty-handed.
The code for backstabbing checked the weapon's properties without
making sure it was not NULL.
author | John "Elwin" Edwards |
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date | Tue, 05 May 2015 12:12:20 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 trader.c - Anything to do with trading posts |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <curses.h> |
135 | 16 #include <string.h> |
133
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * buy_it: |
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21 * Buy the item on which the hero stands |
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22 */ |
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23 |
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24 buy_it() |
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25 { |
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26 reg int wh; |
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27 struct linked_list *item = NULL; |
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28 struct object *obj = NULL; |
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29 int wasfood = FALSE; |
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30 |
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31 if (purse <= 0) { |
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32 msg("You have no money."); |
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33 return; |
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34 } |
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35 if (curprice < 0) { /* if not yet priced */ |
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36 wh = price_it(); |
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37 if (!wh) /* nothing to price */ |
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38 return; |
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39 msg("Do you want to buy it? "); |
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40 do { |
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41 wh = wgetch(cw); |
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42 if (wh == ESC || wh == 'n') { |
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43 msg(""); |
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44 return; |
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45 } |
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46 } until(wh == 'y'); |
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47 } |
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48 mpos = 0; |
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49 if (curprice > purse) { |
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50 msg("You can't afford it!"); |
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51 return; |
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52 } |
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53 /* |
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54 * See if the hero has done all his transacting |
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55 */ |
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56 if (!open_market()) |
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57 return; |
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58 /* |
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59 * The hero bought the item here |
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60 */ |
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61 item = find_obj(hero.y, hero.x); |
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62 obj = OBJPTR(item); |
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63 mpos = 0; |
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64 wasfood = ISMULT(obj->o_type); |
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65 if (add_pack((struct linked_list *)NULL,TRUE)) {/* try to put it in his pack */ |
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66 purse -= curprice; /* take his money */ |
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67 ++trader; /* another transaction */ |
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68 trans_line(); /* show remaining deals */ |
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69 curprice = -1; /* reset stuff */ |
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70 curpurch[0] = 0; |
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71 if (!wasfood) /* if it was food then the object has been deleted */ |
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72 { |
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73 whatis (item); /* identify it */ |
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74 obj = OBJPTR(item); |
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75 obj->o_flags &= ~ISPOST; /* turn off ISPOST */ |
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76 obj->o_flags |= ISKNOW; /* he knows the item */ |
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77 msg("%s", inv_name(obj, TRUE)); |
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78 } |
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79 else |
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80 msg("a food ration."); |
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81 } |
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82 } |
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83 |
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84 /* |
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85 * do_post: |
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86 * Put a trading post room and stuff on the screen |
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87 */ |
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88 |
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89 do_post(startup) |
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90 bool startup; /* True if equipping the player at the beginning of the game */ |
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91 { |
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92 coord tp; |
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