Mercurial > hg > early-roguelike
annotate arogue7/scrolls.c @ 271:88bd51f231e7
UltraRogue: compile out wizard mode by default.
Define WIZARD to enable it. There will be a configure option for this,
once there is a configure script.
author | John "Elwin" Edwards |
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date | Sun, 05 Mar 2017 20:14:11 -0500 |
parents | f9ef86cf22b2 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * scrolls.c - Functions for dealing with scrolls |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Read a scroll and let it happen |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
126 | 21 #include <stdlib.h> |
125
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22 #include <ctype.h> |
219
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23 #include <string.h> |
125
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24 #include "rogue.h" |
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25 |
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26 /* |
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27 * let the hero get rid of some type of monster (but not a UNIQUE!) |
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28 */ |
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29 void |
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30 genocide(void) |
125
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31 { |
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32 register struct linked_list *ip; |
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33 register struct thing *mp; |
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34 register struct linked_list *nip; |
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35 register int num_monst = NUMMONST-NUMUNIQUE-1, /* cannot genocide uniques */ |
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36 pres_monst=1, |
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37 num_lines=2*(lines-3); |
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38 register int which_monst; |
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39 |
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40 which_monst = makemonster(FALSE, "Genocide", "wipe out"); |
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41 if (which_monst <= 0) { |
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42 msg(""); |
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43 return; |
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44 } |
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45 |
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46 /* Remove this monster from the present level */ |
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47 for (ip = mlist; ip; ip = nip) { |
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48 mp = THINGPTR(ip); |
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49 nip = next(ip); |
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50 if (mp->t_index == which_monst) { |
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51 killed(ip, FALSE, FALSE, TRUE); |
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52 } |
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53 } |
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54 |
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55 /* Remove from available monsters */ |
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56 monsters[which_monst].m_normal = FALSE; |
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57 monsters[which_monst].m_wander = FALSE; |
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58 mpos = 0; |
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59 msg("You have wiped out the %s.", monsters[which_monst].m_name); |
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60 } |
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61 |
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62 void |
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63 read_scroll(int which, int flag, bool is_scroll) |
125
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64 { |
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65 register struct object *obj = NULL, *nobj; |
125
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66 register struct linked_list *item, *nitem; |
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67 register int i,j; |
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68 register char ch, nch; |
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69 bool cursed, blessed; |
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70 |
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71 blessed = FALSE; |
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72 cursed = FALSE; |
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73 item = NULL; |
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74 |
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75 if (which < 0) { |
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76 if (on(player, ISBLIND)) { |
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77 msg("You can't see to read anything"); |
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78 return; |
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79 } |
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80 if (on(player, ISINWALL)) { |
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81 msg("You can't see the scroll while inside rock!"); |
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82 return; |
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83 } |
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84 |
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85 /* This is a scroll or book. */ |
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86 if (player.t_action != C_READ) { |
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87 int units; |
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88 |
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89 item = get_item(pack, "read", READABLE, FALSE, FALSE); |
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