Mercurial > hg > early-roguelike
annotate urogue/pack.c @ 271:88bd51f231e7
UltraRogue: compile out wizard mode by default.
Define WIZARD to enable it. There will be a configure option for this,
once there is a configure script.
author | John "Elwin" Edwards |
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date | Sun, 05 Mar 2017 20:14:11 -0500 |
parents | c495a4f288c6 |
children | 74351bf23e5e |
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1 /* |
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2 pack.c - Routines to deal with the pack. |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 /* |
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20 Notes |
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21 |
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22 The new pack is implemented through the use of bags, |
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23 and items are classed by their types (see rogue.h) which also |
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24 happen to be their display character. |
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25 */ |
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26 |
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27 #include <stdlib.h> |
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28 #include <ctype.h> |
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29 #include "rogue.h" |
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30 |
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31 #define ESCAPE_EXIT(x) if (x == ESCAPE) {after = FALSE; msg(""); return(NULL);} |
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32 #define BAD_NEWS -1 |
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33 #define BAD_LIST ((struct linked_list *) BAD_NEWS) |
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34 #define GOOD_NEWS 0 |
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35 |
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36 static char type_list[] = "!?])/=:,"; /* things to inventory */ |
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37 |
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38 /* |
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39 swap_top() |
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40 Takes an stacked object and exchanges places with the top |
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41 object. <node> must belong to the <top>'s stacked object list. |
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42 */ |
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43 |
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44 void |
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45 swap_top(struct linked_list *top, struct linked_list *node) |
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46 { |
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47 struct object *obt, *obn; |
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48 |
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49 obt = OBJPTR(top); |
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50 obn = OBJPTR(node); |
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51 |
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52 detach((obt->next_obj), node); /* Take it out of the stack */ |
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53 attach(lvl_obj, node); /* and put it into the level */ |
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54 detach(lvl_obj, top); /* Remove item from level */ |
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55 |
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56 obn->next_obj = obt->next_obj; |
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57 |
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58 if (obn->next_obj) |
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59 obn->next_obj->l_prev = NULL; |
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60 |
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61 attach((obn->next_obj), top); |
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62 } |
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63 |
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64 |
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65 /* |
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66 get_all() |
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67 Get as many stacked items as possible. |
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68 */ |
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69 |
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70 void |
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71 get_all(struct linked_list *top) |
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72 { |
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73 struct linked_list *node; |
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74 struct object *obt; |
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75 |
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76 while (top) |
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77 { |
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78 obt = OBJPTR(top); |
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79 node = obt->next_obj; |
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80 |
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81 rem_obj(top, FALSE); |
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82 |
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83 if (!add_pack(top, FALSE)) |
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84 return; |
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85 |
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86 top = node; |
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87 } |
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88 } |
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89 |
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90 |
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91 /* |
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92 get_stack() |
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93 Allows the user to chose from a stack of items. |
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94 */ |
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