annotate arogue5/trader.c @ 163:89deb1197a2d

arogue7: fix a display bug when viewing inventory after restoring. The restore() function displayed a status message via wprintw() instead of using the msg() functions. If the inventory was then viewed before a call to msg(), msgw would obscure the first lines of the inventory list. There are surely more bugs related to messages.
author John "Elwin" Edwards
date Fri, 12 Jun 2015 12:09:16 -0400
parents c49f7927b0fa
children 56e748983fa8
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1 /*
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2 * Anything to do with trading posts
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Super-Rogue"
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9 * Copyright (C) 1984 Robert D. Kindelberger
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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c49f7927b0fa arogue5: add missing header files.
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17 #include <string.h>
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18
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19
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20
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21
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22
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23 /*
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24 * buy_it:
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25 * Buy the item on which the hero stands
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26 */
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27 buy_it()
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28 {
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29 reg int wh;
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30 struct linked_list *item;
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31
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32 if (purse <= 0) {
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33 msg("You have no money.");
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34 return;
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35 }
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36 if (curprice < 0) { /* if not yet priced */
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37 wh = price_it();
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38 if (!wh) /* nothing to price */
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39 return;
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40 msg("Do you want to buy it? ");
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41 do {
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42 wh = tolower(readchar());
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43 if (wh == ESCAPE || wh == 'n') {
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44 msg("");
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45 return;
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46 }
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47 } until(wh == 'y');
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48 }
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49 mpos = 0;
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50 if (curprice > purse) {
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51 msg("You can't afford to buy that %s !",curpurch);
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52 return;
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53 }
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54 /*
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55 * See if the hero has done all his transacting
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56 */
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57 if (!open_market())
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58 return;
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59 /*
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60 * The hero bought the item here
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61 */
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62 item = find_obj(hero.y, hero.x);
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63 mpos = 0;
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64 if (add_pack(NULL,TRUE,&item)) { /* try to put it in his pack */
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65 purse -= curprice; /* take his money */
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66 ++trader; /* another transaction */
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67 trans_line(); /* show remaining deals */
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68 curprice = -1; /* reset stuff */
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69 curpurch[0] = 0;
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70 whatis (item); /* identify it after purchase */
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71 (OBJPTR(item))->o_flags &= ~ISPOST; /* turn off ISPOST */
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72 msg("%s", inv_name(OBJPTR(item), TRUE));
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73 }
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74 }
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75
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76 /*
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77 * do_post:
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78 * Put a trading post room and stuff on the screen
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79 */
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80 do_post()
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81 {
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82 coord tp;
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83 reg int i;
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84 reg struct room *rp;
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85 reg struct object *op;
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86 reg struct linked_list *ll;
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87
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88 o_free_list(lvl_obj); /* throw old items away */
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89
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90 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
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91 rp->r_flags = ISGONE; /* kill all rooms */
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92
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93 rp = &rooms[0]; /* point to only room */
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94 rp->r_flags = 0; /* this room NOT gone */
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95 rp->r_max.x = 40;
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96 rp->r_max.y = 10; /* 10 * 40 room */
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97 rp->r_pos.x = (COLS - rp->r_max.x) / 2; /* center horizontal */
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98 rp->r_pos.y = 1; /* 2nd line */
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99 draw_room(rp); /* draw the only room */
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100 i = roll(4,10); /* 10 to 40 items */
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101 for (; i > 0 ; i--) { /* place all the items */
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102 ll = new_thing(ALL); /* get something */
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103 attach(lvl_obj, ll);
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104 op = OBJPTR(ll);
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