Mercurial > hg > early-roguelike
annotate arogue7/save.c @ 163:89deb1197a2d
arogue7: fix a display bug when viewing inventory after restoring.
The restore() function displayed a status message via wprintw() instead
of using the msg() functions. If the inventory was then viewed before
a call to msg(), msgw would obscure the first lines of the inventory
list.
There are surely more bugs related to messages.
| author | John "Elwin" Edwards |
|---|---|
| date | Fri, 12 Jun 2015 12:09:16 -0400 |
| parents | c697782a9b37 |
| children | 2d94c32a709e |
| rev | line source |
|---|---|
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1 /* |
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2 * save.c - save and restore routines |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * save and restore routines |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
| 126 | 22 #include <stdlib.h> |
| 23 #include <string.h> | |
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24 #include <sys/types.h> |
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25 #include <sys/stat.h> |
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26 #include <signal.h> |
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27 #include "rogue.h" |
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28 #include <fcntl.h> |
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29 #include <errno.h> |
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30 #include "mach_dep.h" |
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31 #ifdef PC7300 |
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32 #include "sys/window.h" |
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33 extern struct uwdata wdata; |
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34 #endif |
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35 |
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36 #if u370 || uts |
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37 #define ENCREAD(b,n,fd) read(fd,b,n) |
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38 #define ENCWRITE(b,n,fd) write(fd,b,n) |
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39 #endif |
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40 #ifndef ENCREAD |
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41 #define ENCREAD encread |
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42 #define ENCWRITE encwrite |
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43 #endif |
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44 |
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45 typedef struct stat STAT; |
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46 |
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47 extern char version[], encstr[]; |
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48 /* extern bool _endwin; */ |
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49 extern int errno; |
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50 |
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51 STAT sbuf; |
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52 |
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53 bool |
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54 save_game() |
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55 { |
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56 register int savefd; |
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57 register int c; |
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58 char buf[LINELEN]; |
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59 |
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60 /* |
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61 * get file name |
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62 */ |
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63 mpos = 0; |
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64 if (file_name[0] != '\0') |
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65 { |
| 128 | 66 if (use_savedir) |
| 67 msg("Save game? "); | |
| 68 else | |
| 69 msg("Save file (%s)? ", file_name); | |
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70 do |
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71 { |
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72 c = readchar(); |
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73 if (c == ESCAPE) return(0); |
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74 } while (c != 'n' && c != 'N' && c != 'y' && c != 'Y'); |
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75 mpos = 0; |
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76 if (c == 'y' || c == 'Y') |
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77 { |
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78 msg("File name: %s", file_name); |
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79 goto gotfile; |
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80 } |
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81 } |
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82 |
| 128 | 83 if (use_savedir) |
| 84 { | |
| 85 msg(""); | |
| 86 return FALSE; | |
| 87 } | |
| 88 | |
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89 do |
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90 { |
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91 msg("File name: "); |
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