annotate rogue3/main.c @ 163:89deb1197a2d

arogue7: fix a display bug when viewing inventory after restoring. The restore() function displayed a status message via wprintw() instead of using the msg() functions. If the inventory was then viewed before a call to msg(), msgw would obscure the first lines of the inventory list. There are surely more bugs related to messages.
author John "Elwin" Edwards
date Fri, 12 Jun 2015 12:09:16 -0400
parents ee250e3646fd
children 12e070d1a780
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1 /*
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2 * @(#)main.c 3.27 (Berkeley) 6/15/81
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3 *
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4 * Rogue: Exploring the Dungeons of Doom
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5 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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6 * All rights reserved.
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7 *
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8 * See the file LICENSE.TXT for full copyright and licensing information.
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9 */
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10
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11 #include "curses.h"
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12 #include <time.h>
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13 #include <signal.h>
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14 #include <limits.h>
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15 #include <stdlib.h>
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16 #include <stdarg.h>
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17 #include <string.h>
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18 #include "machdep.h"
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19 #include "rogue.h"
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20
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21 int num_checks = 0; /* times we've gone over in checkout() */
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22 WINDOW *cw; /* Window that the player sees */
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23 WINDOW *hw; /* Used for the help command */
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24 WINDOW *mw; /* Used to store mosnters */
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25 FILE *scoreboard = NULL;
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26 FILE *logfi = NULL;
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27
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28 main(argc, argv, envp)
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29 char **argv;
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30 char **envp;
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31 {
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32 char *env;
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33 struct linked_list *item;
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34 struct object *obj;
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35 int lowtime;
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36 time_t now;
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37
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38 md_init(MD_STRIP_CTRL_KEYPAD);
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39
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40 open_score();
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41 open_log();
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42
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43 /*
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44 * check for print-score option
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45 */
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46 if (argc == 2 && strcmp(argv[1], "-s") == 0)
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47 {
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48 waswizard = TRUE;
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49 score(0, -1, 0);
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50 exit(0);
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51 }
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52
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53 #ifdef WIZARD
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54 /*
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55 * Check to see if he is a wizard
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56 */
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57 if (argc >= 2 && argv[1][0] == '\0')
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58 if (strcmp(PASSWD, crypt(md_getpass("Wizard's password: "), "mT")) == 0)
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59 {
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60 wizard = TRUE;
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61 argv++;
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62 argc--;
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63 }
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64 #endif
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65
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66 /* Are we using the system savefile directory? */
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67 #ifdef SAVEDIR
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68 if (argc >= 3 && !strcmp(argv[1], "-n"))
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69 {
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70 strncpy(whoami, argv[2], 79);
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71 whoami[79] = '\0';
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72 use_savedir = TRUE;
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73 /* look for savefile at SAVEDIR/UID-playername.r3sav */
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74 if (snprintf(file_name, 256, "%s/%d-%s.r3sav", SAVEDIR, md_getuid(), whoami) >= 256)
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75 {
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76 /* this shouldn't happen */
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77 strcpy(file_name, "rogue3.save");
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78 use_savedir = FALSE;
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79 }
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80 }
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81 #endif
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82
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83 if (use_savedir == FALSE)
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84 {
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85 md_normaluser();
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86 /* because we don't need to create a file in the common savedir,
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87 * and the scorefile is already open */
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88 strcpy(home, md_gethomedir());
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89
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90 if (strlen(home) > PATH_MAX - strlen("rogue3.save") - 1)
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91 *home = 0;
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92
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93 strcpy(file_name, home);
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94 strcat(file_name, "rogue3.save");
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95 }
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96
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97 if ((env = getenv("ROGUEOPTS")) != NULL)
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98 parse_opts(env);
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99 if (!use_savedir && (env == NULL || whoami[0] == '\0'))
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