annotate rogue4/things.c @ 163:89deb1197a2d

arogue7: fix a display bug when viewing inventory after restoring. The restore() function displayed a status message via wprintw() instead of using the msg() functions. If the inventory was then viewed before a call to msg(), msgw would obscure the first lines of the inventory list. There are surely more bugs related to messages.
author John "Elwin" Edwards
date Fri, 12 Jun 2015 12:09:16 -0400
parents 9535a08ddc39
children 1b73a8641b37
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12
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1 /*
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2 * Contains functions for dealing with things like potions, scrolls,
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3 * and other items.
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4 *
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5 * @(#)things.c 4.26 (Berkeley) 5/18/82
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 bool got_genocide = FALSE;
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20
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21 /*
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22 * inv_name:
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23 * Return the name of something as it would appear in an
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24 * inventory.
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25 */
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26 char *
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27 inv_name(obj, drop)
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28 register THING *obj;
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29 register bool drop;
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30 {
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31 register char *pb;
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32
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33 pb = prbuf;
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34 switch (obj->o_type)
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35 {
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36 case SCROLL:
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37 if (obj->o_count == 1)
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38 {
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39 strcpy(pb, "A scroll ");
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40 pb = &prbuf[9];
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41 }
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42 else
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43 {
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44 sprintf(pb, "%d scrolls ", obj->o_count);
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45 pb = &prbuf[strlen(prbuf)];
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46 }
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47 if (s_know[obj->o_which])
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48 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name);
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49 else if (s_guess[obj->o_which])
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50 sprintf(pb, "called %s", s_guess[obj->o_which]);
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51 else
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52 sprintf(pb, "titled '%s'", s_names[obj->o_which]);
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53 when POTION:
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54 if (obj->o_count == 1)
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55 {
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56 strcpy(pb, "A potion ");
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57 pb = &prbuf[9];
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58 }
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59 else
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60 {
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61 sprintf(pb, "%d potions ", obj->o_count);
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62 pb = &pb[strlen(prbuf)];
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63 }
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64 if (p_know[obj->o_which])
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65 sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name,
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66 p_colors[obj->o_which]);
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67 else if (p_guess[obj->o_which])
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68 sprintf(pb, "called %s(%s)", p_guess[obj->o_which],
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69 p_colors[obj->o_which]);
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70 else if (obj->o_count == 1)
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71 sprintf(prbuf, "A%s %s potion", vowelstr(p_colors[obj->o_which]),
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72 p_colors[obj->o_which]);
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73 else
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74 sprintf(prbuf, "%d %s potions", obj->o_count,
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75 p_colors[obj->o_which]);
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76 when FOOD:
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77 if (obj->o_which == 1)
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78 if (obj->o_count == 1)
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79 sprintf(pb, "A%s %s", vowelstr(fruit), fruit);
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80 else
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81 sprintf(pb, "%d %ss", obj->o_count, fruit);
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82 else
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83 if (obj->o_count == 1)
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84 strcpy(pb, "Some food");
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85 else
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86 sprintf(pb, "%d rations of food", obj->o_count);
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87 when WEAPON:
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88 if (obj->o_count > 1)
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89 sprintf(pb, "%d ", obj->o_count);
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90 else
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91 sprintf(pb, "A%s ", vowelstr(w_names[obj->o_which]));
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92 pb = &prbuf[strlen(prbuf)];
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93 if (obj->o_flags & ISKNOW)
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94 sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus, WEAPON),
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95 w_names[obj->o_which]);
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96 else
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97 sprintf(pb, "%s", w_names[obj->o_which]);
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98 if (obj->o_count > 1)
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99 strcat(pb, "s");
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100 when ARMOR:
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101 if (obj->o_flags & ISKNOW)
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102 {
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103 sprintf(pb, "%s %s [",
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104 num(a_class[obj->o_which] - obj->o_ac, 0, ARMOR),
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