annotate rogue5/init.c @ 163:89deb1197a2d

arogue7: fix a display bug when viewing inventory after restoring. The restore() function displayed a status message via wprintw() instead of using the msg() functions. If the inventory was then viewed before a call to msg(), msgw would obscure the first lines of the inventory list. There are surely more bugs related to messages.
author John "Elwin" Edwards
date Fri, 12 Jun 2015 12:09:16 -0400
parents f502bf60e6e4
children
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33
f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * global variable initializaton
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3 *
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4 * @(#)init.c 4.31 (Berkeley) 02/05/99
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 /*
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20 * init_player:
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21 * Roll her up
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22 */
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23 void
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24 init_player(void)
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25 {
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26 THING *obj;
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27
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28 pstats = max_stats;
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29 food_left = HUNGERTIME;
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30 /*
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31 * Give him some food
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32 */
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33 obj = new_item();
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34 obj->o_type = FOOD;
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35 obj->o_count = 1;
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36 add_pack(obj, TRUE);
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37 /*
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38 * And his suit of armor
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39 */
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40 obj = new_item();
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41 obj->o_type = ARMOR;
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42 obj->o_which = RING_MAIL;
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43 obj->o_arm = a_class[RING_MAIL] - 1;
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44 obj->o_flags |= ISKNOW;
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45 obj->o_count = 1;
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46 cur_armor = obj;
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47 add_pack(obj, TRUE);
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48 /*
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49 * Give him his weaponry. First a mace.
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50 */
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51 obj = new_item();
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52 init_weapon(obj, MACE);
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53 obj->o_hplus = 1;
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54 obj->o_dplus = 1;
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55 obj->o_flags |= ISKNOW;
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56 add_pack(obj, TRUE);
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57 cur_weapon = obj;
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58 /*
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59 * Now a +1 bow
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60 */
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61 obj = new_item();
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62 init_weapon(obj, BOW);
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63 obj->o_hplus = 1;
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64 obj->o_flags |= ISKNOW;
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65 add_pack(obj, TRUE);
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66 /*
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67 * Now some arrows
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68 */
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69 obj = new_item();
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70 init_weapon(obj, ARROW);
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71 obj->o_count = rnd(15) + 25;
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72 obj->o_flags |= ISKNOW;
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73 add_pack(obj, TRUE);
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74 }
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75
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76 /*
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77 * Contains defintions and functions for dealing with things like
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78 * potions and scrolls
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79 */
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80
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81 const char *rainbow[] = {
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82 "amber",
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83 "aquamarine",
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84 "black",
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85 "blue",
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86 "brown",
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87 "clear",
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88 "crimson",
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89 "cyan",
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90 "ecru",
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91 "gold",
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92 "green",
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93 "grey",
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94 "magenta",
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95 "orange",
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96 "pink",
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97 "plaid",
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98 "purple",
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99 "red",
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100 "silver",
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101 "tan",
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102 "tangerine",
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103 "topaz",
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104 "turquoise",
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105 "vermilion",
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106 "violet",
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107 "white",
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108 "yellow",
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