annotate rogue5/score.h @ 163:89deb1197a2d

arogue7: fix a display bug when viewing inventory after restoring. The restore() function displayed a status message via wprintw() instead of using the msg() functions. If the inventory was then viewed before a call to msg(), msgw would obscure the first lines of the inventory list. There are surely more bugs related to messages.
author John "Elwin" Edwards
date Fri, 12 Jun 2015 12:09:16 -0400
parents f502bf60e6e4
children
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f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Score file structure
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3 *
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4 * @(#)score.h 4.6 (Berkeley) 02/05/99
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 struct sc_ent {
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14 uid_t sc_uid;
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15 int sc_score;
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16 unsigned int sc_flags;
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17 int sc_monster;
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18 char sc_name[MAXSTR];
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19 int sc_level;
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20 unsigned int sc_time;
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21 };
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22
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23 typedef struct sc_ent SCORE;
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24
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25 void rd_score(SCORE *top_ten);
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26 void wr_score(SCORE *top_ten);