annotate srogue/command.c @ 163:89deb1197a2d

arogue7: fix a display bug when viewing inventory after restoring. The restore() function displayed a status message via wprintw() instead of using the msg() functions. If the inventory was then viewed before a call to msg(), msgw would obscure the first lines of the inventory list. There are surely more bugs related to messages.
author John "Elwin" Edwards
date Fri, 12 Jun 2015 12:09:16 -0400
parents 458df24e973d
children 576cc8154521
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * @(#)command.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <ctype.h>
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18 #include <signal.h>
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19 #include <stdlib.h>
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20 #include <string.h>
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21 #include <limits.h>
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22 #include "rogue.h"
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23 #include "rogue.ext"
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24 #ifdef __DJGPP__
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25 #include <process.h>
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26 #else
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27 #include <unistd.h>
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28 #endif
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29
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30 /*
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31 * command:
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32 * Process the user commands
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33 */
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34 command()
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35 {
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36 reg char ch;
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37 reg int ntimes = 1; /* Number of player moves */
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38 static char countch, direction, newcount = FALSE;
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39
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40 if (pl_on(ISHASTE))
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41 ntimes++;
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42 /*
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43 * Let the daemons start up
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44 */
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45 while (ntimes-- > 0) {
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46 do_daemons(BEFORE);
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47 look(TRUE);
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48 if (!running)
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49 door_stop = FALSE;
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50 lastscore = purse;
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51 wmove(cw, hero.y, hero.x);
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52 if (!(running || count))
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53 draw(cw); /* Draw screen */
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54 take = 0;
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55 after = TRUE;
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56 /*
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57 * Read command or continue run
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58 */
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59 if (wizard)
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60 waswizard = TRUE;
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61 if (player.t_nocmd <= 0) {
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62 player.t_nocmd = 0;
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63 if (running)
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64 ch = runch;
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65 else if (count)
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66 ch = countch;
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67 else {
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68 ch = readchar();
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69 if (mpos != 0 && !running) /* Erase message if its there */
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70 msg("");
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71 }
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72 }
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73 else
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74 ch = '.';
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75 if (player.t_nocmd > 0) {
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76 if (--player.t_nocmd <= 0)
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77 msg("You can move again.");
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78 }
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79 else {
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80 /*
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81 * check for prefixes
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82 */
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83 if (isdigit(ch)) {
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84 count = 0;
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85 newcount = TRUE;
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86 while (isdigit(ch)) {
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87 count = count * 10 + (ch - '0');
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88 ch = readchar();
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89 }
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90 countch = ch;
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91 /*
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92 * turn off count for commands which don't make sense
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93 * to repeat
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94 */
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95 switch (ch) {
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96 case 'h': case 'j': case 'k': case 'l':
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97 case 'y': case 'u': case 'b': case 'n':
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98 case 'H': case 'J': case 'K': case 'L':
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99 case 'Y': case 'U': case 'B': case 'N':
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100 case 'q': case 'r': case 's': case 'f':
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101 case 't': case 'C': case 'I': case '.':
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102 case 'z': case 'p':
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103 break;
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104 default:
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105 count = 0;