annotate srogue/move.c @ 163:89deb1197a2d

arogue7: fix a display bug when viewing inventory after restoring. The restore() function displayed a status message via wprintw() instead of using the msg() functions. If the inventory was then viewed before a call to msg(), msgw would obscure the first lines of the inventory list. There are surely more bugs related to messages.
author John "Elwin" Edwards
date Fri, 12 Jun 2015 12:09:16 -0400
parents 2128c7dc8a40
children 94a0d9dd5ce1
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36
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1 /*
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2 * Hero movement commands
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3 *
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4 * @(#)move.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <ctype.h>
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18 #include "rogue.h"
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19 #include "rogue.ext"
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20
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21 /*
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22 * Used to hold the new hero position
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23 */
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24
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25 struct coord nh;
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26
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27 /*
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28 * do_run:
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29 * Start the hero running
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30 */
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31
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32 do_run(ch)
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33 char ch;
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34 {
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35 running = TRUE;
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36 after = FALSE;
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37 runch = ch;
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38 }
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39
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40 /*
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41 * do_move:
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42 * Check to see that a move is legal. If it is handle the
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43 * consequences (fighting, picking up, etc.)
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44 */
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45
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46 do_move(dy, dx)
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47 int dy, dx;
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48 {
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49 reg int ch;
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50 reg struct room *rp;
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51
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52 firstmove = FALSE;
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53 curprice = -1;
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54 inpool = FALSE;
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55
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56 if (player.t_nomove > 0) {
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57 player.t_nomove -= 1;
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58 msg("You are still stuck in the bear trap.");
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59 return;
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60 }
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61 /*
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62 * Do a confused move (maybe)
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63 */
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64 if ((rnd(100) < 80 && pl_on(ISHUH)) ||
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65 (iswearing(R_DELUS) && rnd(100) < 25))
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66 nh = *rndmove(&player);
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67 else {
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68 nh.y = hero.y + dy;
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69 nh.x = hero.x + dx;
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70 }
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71 /*
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72 * Check if he tried to move off the screen or make
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73 * an illegal diagonal move, and stop him if he did.
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74 */
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75 if (!cordok(nh.y, nh.x) ||
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76 (pl_off(ISETHER) && !diag_ok(&hero, &nh))) {
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77 after = running = FALSE;
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78 return;
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79 }
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80 if (running) {
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81 ch = winat(nh.y, nh.x);
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82 if (dead_end(ch)) {
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83 reg int gox, goy, apsg, whichway;
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84
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85 gox = goy = apsg = 0;
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86 if (dy == 0) {
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87 ch = show(hero.y+1,hero.x);
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88 if (ch == PASSAGE) {
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89 apsg += 1;
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90 goy = 1;
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91 }
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92 ch = show(hero.y-1,hero.x);
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93 if (ch == PASSAGE) {
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94 apsg += 1;
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95 goy = -1;
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96 }
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97 }
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98 else if (dx == 0) {
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99 ch = show(hero.y,hero.x+1);
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100 if (ch == PASSAGE) {
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101 gox = 1;
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102 apsg += 1;
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103 }
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104 ch = show(hero.y,hero.x-1);
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105 if (ch == PASSAGE) {
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106 gox = -1;
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107 apsg += 1;
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