annotate srogue/rip.c @ 163:89deb1197a2d

arogue7: fix a display bug when viewing inventory after restoring. The restore() function displayed a status message via wprintw() instead of using the msg() functions. If the inventory was then viewed before a call to msg(), msgw would obscure the first lines of the inventory list. There are surely more bugs related to messages.
author John "Elwin" Edwards
date Fri, 12 Jun 2015 12:09:16 -0400
parents 458df24e973d
children 78fa1d0e5d25
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1 /*
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2 * File for the fun, ends in death or a total win
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3 *
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4 * @(#)rip.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <ctype.h>
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18 #include <string.h>
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19 #include <sys/types.h>
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20 #include <fcntl.h>
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21 #include "rogue.h"
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22 #include "rogue.ext"
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23
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24 static char scoreline[100];
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25
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26 static char *rip[] = {
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27 " ____________________",
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28 " / \\",
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29 " / Bob Kindelberger's \\",
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30 " / Graveyard \\",
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31 " / \\",
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32 " / REST IN PEACE \\",
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33 " / \\",
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34 " | |",
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35 " | |",
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36 " | Destroyed by a |",
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37 " | |",
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38 " | |",
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39 " | |",
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40 " | |",
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41 " | |",
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42 " | |",
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43 " | |",
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44 " *| * * * * |*",
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45 " ________)\\\\//\\//\\)/\\//\\)/\\//\\)/\\//\\)/\\//\\//(________",
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46 };
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47
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48 #define RIP_LINES (sizeof rip / (sizeof (char *)))
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49
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50 char *killname();
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51 void writelog(int amount, int aflag, char monst);
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52
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53 /*
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54 * death:
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55 * Do something really fun when he dies
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56 */
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57
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58 #include <time.h>
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59 death(monst)
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60 char monst;
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61 {
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62 reg char dp, *killer;
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63 struct tm *lt;
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64 time_t date;
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65 char buf[LINLEN];
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66 struct tm *localtime();
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67
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68 time(&date);
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69 lt = localtime(&date);
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70 clear();
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71 move(3, 0);
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72 for (dp = 0; dp < RIP_LINES; dp++)
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73 printw("%s\n", rip[dp]);
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74 mvaddstr(10, 36 - ((strlen(whoami) + 1) / 2), whoami);
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75 killer = killname(monst);
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76 mvaddstr(12, 43, vowelstr(killer));
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77 mvaddstr(14, 36 - ((strlen(killer) + 1) / 2), killer);
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78 purse -= purse/10;
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79 sprintf(buf, "%d Gold Pieces", purse);
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80 mvaddstr(16, 36 - ((strlen(buf) + 1) / 2), buf);
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81 sprintf(prbuf, "%d/%d/%d", lt->tm_mon + 1, lt->tm_mday, 1900+lt->tm_year);
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82 mvaddstr(18, 32, prbuf);
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83 move(LINES-1, 0);
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84 refresh();
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85 writelog(purse, KILLED, monst);
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86 score(purse, KILLED, monst);
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87 printf("[Press return to exit]\n");
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88 fflush(NULL);
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89 getchar();
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90 byebye(0);
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91 }
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92
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93 /*
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94 * top ten entry structure
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95 */
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96 static struct sc_ent {
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97 int sc_score; /* gold */
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98 char sc_name[LINLEN]; /* players name */
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99 int sc_flags; /* reason for being here */
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100 int sc_level; /* dungeon level */
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101 int sc_uid; /* user ID */
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102 unsigned char sc_monster; /* killer */
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103 int sc_explvl; /* experience level */
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104 long int sc_exppts; /* experience points */