annotate xrogue/player.c @ 163:89deb1197a2d

arogue7: fix a display bug when viewing inventory after restoring. The restore() function displayed a status message via wprintw() instead of using the msg() functions. If the inventory was then viewed before a call to msg(), msgw would obscure the first lines of the inventory list. There are surely more bugs related to messages.
author John "Elwin" Edwards
date Fri, 12 Jun 2015 12:09:16 -0400
parents ce0cf824c192
children f54901b9c39b
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1 /*
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2 player.c - functions for dealing with special player abilities
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include <curses.h>
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18 #include "rogue.h"
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19
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20 /*
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21 * affect:
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22 * cleric affecting undead
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23 */
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24
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25 affect()
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26 {
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27 register struct linked_list *item;
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28 register struct thing *tp;
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29 register char *mname;
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30 bool see;
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31 coord new_pos;
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32 int lvl;
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33
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34 if (!(player.t_ctype == C_CLERIC ||
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35 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) ||
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36 cur_relic[HEIL_ANKH] != 0)) {
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37 msg("You cannot affect undead.");
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38 return;
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39 }
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40
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41 new_pos.y = hero.y + player.t_newpos.y;
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42 new_pos.x = hero.x + player.t_newpos.x;
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43
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44 if (cansee(new_pos.y, new_pos.x)) see = TRUE;
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45 else see = FALSE;
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46
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47 /* Anything there? */
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48 if (new_pos.y < 0 || new_pos.y > lines-3 ||
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49 new_pos.x < 0 || new_pos.x > cols-1 ||
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50 mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
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51 msg("Nothing to affect.");
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52 return;
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53 }
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54
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55 if ((item = find_mons(new_pos.y, new_pos.x)) == 0) {
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56 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x);
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57 return;
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58 }
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59 tp = THINGPTR(item);
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60 mname = monster_name(tp);
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61
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62 if (on(player, ISINVIS) && off(*tp, CANSEE)) {
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63 msg("%s%s cannot see you", see ? "The " : "It",
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64 see ? mname : "");
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65 return;
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66 }
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67
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68 if (off(*tp, TURNABLE) || on(*tp, WASTURNED))
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69 goto annoy;
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70 turn_off(*tp, TURNABLE);
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71
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72 lvl = pstats.s_lvl;
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73 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) {
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74 lvl -= 4;
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75 }
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76 /* Can cleric kill it? */
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77 if (lvl >= 3 * tp->t_stats.s_lvl) {
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78 unsigned long test; /* For overflow check */
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79
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80 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : "");
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81 test = pstats.s_exp + tp->t_stats.s_exp;
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82
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83 /* Be sure there is no overflow before increasing experience */
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84 if (test > pstats.s_exp) pstats.s_exp = test;
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85 killed(item, FALSE, TRUE, TRUE);
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86 check_level();
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87 return;
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88 }
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89
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90 /* Can cleric turn it? */
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91 if (rnd(100) + 1 >
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92 (100 * ((2 * tp->t_stats.s_lvl) - lvl)) / lvl) {
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