Mercurial > hg > early-roguelike
annotate srogue/save.c @ 38:8a9525231fb6
Prevent changing name or savefile when SAVEDIR is used.
author | elwin |
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date | Sat, 27 Nov 2010 16:22:30 +0000 |
parents | 34d7a614855e |
children | 3aa87373c908 |
rev | line source |
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36
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <unistd.h> |
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18 #include <ctype.h> |
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19 #include <fcntl.h> |
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20 #include <sys/types.h> |
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21 #include <sys/stat.h> |
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22 #include <signal.h> |
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23 #include <errno.h> |
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24 #include "rogue.h" |
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25 #include "rogue.ext" |
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26 |
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27 #ifdef BSD |
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28 #define srand48(seed) srandom(seed) |
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29 #endif |
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30 |
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31 EXTCHAR version[]; |
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32 EXTCHAR *ctime(); |
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33 |
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34 typedef struct stat STAT; |
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35 STAT sbuf; |
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36 |
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37 /* |
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38 * ignore: |
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39 * Ignore ALL signals possible |
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40 */ |
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41 ignore() |
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42 { |
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43 int i; |
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44 |
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45 for (i = 0; i < NSIG; i++) |
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46 signal(i, SIG_IGN); |
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47 } |
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48 |
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49 /* |
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50 * save_game: |
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51 * Save the current game |
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52 */ |
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53 save_game() |
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54 { |
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55 reg FILE *savef; |
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56 reg int c; |
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57 char buf[LINLEN]; |
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58 |
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59 mpos = 0; |
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60 if (file_name[0] != '\0') { |
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61 if (use_savedir) |
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62 msg("Save game? (y/n) "); |
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63 else |
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64 msg("Save file (%s)? ", file_name); |
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65 do { |
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66 c = wgetch(cw); |
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67 if(c == ESCAPE) { |
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68 msg(""); |
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69 return FALSE; |
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70 } |
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71 } while (c != 'n' && c != 'y'); |
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72 mpos = 0; |
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73 if (c == 'y') |
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74 goto gotfile; |
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75 } |
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76 if (use_savedir) { |
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77 msg(""); |
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78 return FALSE; |
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79 } |
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80 msg("File name: "); |
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81 mpos = 0; |
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82 buf[0] = '\0'; |
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83 if (get_str(buf, cw) == QUIT) { |
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84 msg(""); |
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85 return FALSE; |
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86 } |
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87 msg(""); |
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88 strcpy(file_name, buf); |
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89 gotfile: |
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90 c = dosave(); /* try to save this game */ |
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91 if (c == FALSE) |
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92 msg("Could not save game to file %s", file_name); |
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93 return c; |
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94 } |
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95 |
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96 /* |
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97 * auto_save: |
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98 * Automatically save a game |
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99 */ |
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100 void |
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101 auto_save(int a) |
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102 { |
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103 dosave(); /* save this game */ |
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104 byebye(1); /* so long for now */ |
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105 } |
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106 |
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107 /* |