Mercurial > hg > early-roguelike
annotate arogue7/misc.c @ 127:8ae3ffd6c6e7
arogue7: make the scorefile location configurable.
author | John "Elwin" Edwards |
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date | Mon, 11 May 2015 13:36:36 -0400 |
parents | b786053d2f37 |
children | cadff8f047a1 |
rev | line source |
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125
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1 /* |
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2 * misc.c - routines dealing specifically with miscellaneous magic |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
126 | 16 #include <stdlib.h> |
125
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17 #include <ctype.h> |
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18 #include "rogue.h" |
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19 #ifdef PC7300 |
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20 #include "menu.h" |
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21 #endif |
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22 |
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23 /* |
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24 * routines dealing specifically with miscellaneous magic |
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25 */ |
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26 |
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27 /* |
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28 * changeclass: |
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29 * Change the player's class to the specified one. |
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30 */ |
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31 |
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32 changeclass(newclass) |
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33 int newclass; |
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34 { |
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35 if (newclass == player.t_ctype) { |
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36 msg("You feel more skillful."); |
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37 raise_level(); |
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38 } |
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39 else { |
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40 /* |
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41 * reset his class and then use check_level to reset hit |
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42 * points and the right level for his exp pts |
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43 * drop exp pts by 10% |
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44 */ |
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45 long save; |
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46 |
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47 msg("You feel like a whole new person!"); |
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48 |
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49 /* |
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50 * if he becomes a thief he has to have leather armor |
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51 */ |
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52 if ((newclass == C_THIEF || newclass == C_ASSASIN) && |
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53 cur_armor != NULL && |
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54 cur_armor->o_which != LEATHER && |
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55 cur_armor->o_which != STUDDED_LEATHER ) |
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56 cur_armor->o_which = STUDDED_LEATHER; |
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57 /* |
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58 * if he becomes a monk he can't wear armor |
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59 */ |
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60 if (newclass == C_MONK && cur_armor != NULL) { |
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61 cur_armor->o_ac = armors[cur_armor->o_which].a_class - |
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62 cur_armor->o_ac; |
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63 cur_armor->o_type = MM; |
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64 cur_armor->o_which = MM_PROTECT; |
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65 cur_armor->o_flags &= ~(ISPROT | ISKNOW | ISMETAL); |
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66 cur_misc[WEAR_CLOAK] = cur_armor; |
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67 cur_armor = NULL; |
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68 } |
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69 /* |
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70 * if he used to be a spell caster of some sort, kill the fuse |
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71 */ |
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72 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) |
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73 extinguish(spell_recovery); |
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74 if (player.t_ctype == C_DRUID || player.t_ctype == C_RANGER) |
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75 extinguish(chant_recovery); |
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76 if ((player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) && |
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77 !cur_relic[HEIL_ANKH]) |
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78 extinguish(prayer_recovery); |
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79 /* |
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80 * if he becomes a spell caster of some kind, give him a fuse |
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81 */ |
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82 if (newclass == C_MAGICIAN || newclass == C_RANGER) |
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83 fuse(spell_recovery, 0, SPELLTIME, AFTER); |
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84 if (newclass == C_DRUID || newclass == C_RANGER) |
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85 fuse(chant_recovery, 0, SPELLTIME, AFTER); |
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86 if ((newclass==C_CLERIC || newclass==C_PALADIN) && !cur_misc[HEIL_ANKH]) |
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87 fuse(prayer_recovery, 0, SPELLTIME, AFTER); |
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88 /* |
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89 * if he's changing from a fighter then may have to change |
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90 * his sword since only fighter can use two-handed |
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91 * and bastard swords |
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