annotate arogue7/wear.c @ 282:8b6aba552f6f

Excise md_putchar(). The function wrapped the standard putchar(), doing nothing beside discarding the return value. That could cause problems with tputs(), which expects an int to be returned.
author John "Elwin" Edwards
date Mon, 18 Sep 2017 19:11:57 -0400
parents e1cd27c5464f
children
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1 /*
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2 * wear.c - functions for dealing with armor
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * This file contains misc functions for dealing with armor
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17 */
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18
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b786053d2f37 arogue7: add missing header includes.
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19 #include <stdlib.h>
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20 #include "curses.h"
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21 #include "rogue.h"
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22
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23
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24 /*
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25 * take_off:
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26 * Get the armor off of the players back
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27 */
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28
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29 void
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30 take_off(void)
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31 {
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32 register struct object *obj;
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33 register struct linked_list *item;
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34
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35 /* It takes time to take things off */
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36 if (player.t_action != C_TAKEOFF) {
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37 /* What does player want to take off? */
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38 if ((item = get_item(pack, "take off", REMOVABLE, FALSE, FALSE))==NULL)
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39 return;
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40
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41 obj = OBJPTR(item);
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42 if (!is_current(obj)) {
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43 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE));
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44 return;
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45 }
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46
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47 player.t_using = item; /* Remember what it is */
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48 player.t_action = C_TAKEOFF; /* We are taking something off */
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49
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50 /* Cursed items take almost no time */
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51 if (obj->o_flags & ISCURSED) player.t_no_move = movement(&player);
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52 else player.t_no_move = dress_units(item) * movement(&player);
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53 return;
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54 }
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55
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56 /* We have waited our time, let's take off our item */
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57 item = player.t_using;
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58 player.t_using = NULL;
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59 player.t_action = A_NIL;
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60
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61 obj = OBJPTR(item);
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62 if (!is_current(obj)) { /* Just to be on the safe side */
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63 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE));
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64 return;
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65 }
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66
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67 /* Can the player remove the item? */
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68 if (!dropcheck(obj)) return;
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69 updpack(TRUE, &player);
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70
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71 msg("Was wearing %c) %s", pack_char(pack, obj),inv_name(obj,TRUE));
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72 }
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73
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74 /*
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75 * wear:
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76 * The player wants to wear something, so let him/her put it on.
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77 */
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78
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79 void
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80 wear(void)
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81 {
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82 register struct linked_list *item;
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83 register struct object *obj;
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84 register int i;
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85
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86 /* It takes time to put things on */
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87 if (player.t_action != C_WEAR) {
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88 /* What does player want to wear? */
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89 if ((item = get_item(pack, "wear", WEARABLE, FALSE, FALSE)) == NULL)
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90 return;
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91
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