annotate urogue/maze.c @ 282:8b6aba552f6f

Excise md_putchar(). The function wrapped the standard putchar(), doing nothing beside discarding the return value. That could cause problems with tputs(), which expects an int to be returned.
author John "Elwin" Edwards
date Mon, 18 Sep 2017 19:11:57 -0400
parents c495a4f288c6
children
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1 /*
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2 maze.c - functions for dealing with armor
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <stdlib.h>
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16 #include "rogue.h"
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17
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18 static char *frontier;
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19 static char *bits;
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20 static int urlines;
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21 static int urcols;
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22
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23 /*
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24 domaze()
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25 Draw the maze on this level.
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26 */
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27
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28 void
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29 do_maze(void)
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30 {
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31 int i, least;
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32 struct room *rp;
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33 struct linked_list *item;
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34 struct object *obj;
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35 struct thing *mp;
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36 int treas;
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37 coord tp;
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38
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39 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
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40 {
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41 rp->r_nexits = 0; /* no exits */
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42 rp->r_flags = ISGONE; /* kill all rooms */
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43 rp->r_fires = 0; /* no fires */
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44 }
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45
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46 rp = &rooms[0]; /* point to only room */
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47 rp->r_flags = ISDARK; /* mazes always dark */
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48 rp->r_pos.x = 0; /* room fills whole screen */
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49 rp->r_pos.y = 1;
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50 rp->r_max.x = COLS - 1;
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51 rp->r_max.y = LINES - 3;
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52 draw_maze(); /* put maze into window */
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53
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54 /* add some gold to make it worth looking for */
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55
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56 item = spec_item(GOLD, 0, 0, 0);
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57 obj = OBJPTR(item);
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58 obj->o_count *= (rnd(10) + 5); /* add in one large hunk */
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59
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60 do
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61 {
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62 rnd_pos(rp, &tp);
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63 }
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64 while( mvwinch(stdscr, tp.y, tp.x) != FLOOR);
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65
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66 obj->o_pos = tp;
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67 add_obj(item, tp.y, tp.x);
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68
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69 /* add in some food to make sure he has enough */
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70
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71 item = spec_item(FOOD, 0, 0, 0);
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72 obj = OBJPTR(item);
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73
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74 do
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75 {
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76 rnd_pos(rp, &tp);
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77 }
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78 while( mvwinch(stdscr, tp.y, tp.x) != FLOOR);
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79
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80 obj->o_pos = tp;
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81 add_obj(item, tp.y, tp.x);
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82
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83 if (rnd(100) < 5) /* 5% for treasure maze level */
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84 {
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85 treas = TRUE;
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86 least = 20;
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87 debug("Treasure maze.");
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88 }
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89 else /* normal maze level */
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90 {
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91 least = 1;
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92 treas = FALSE;
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93 }
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94
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