annotate xrogue/command.c @ 282:8b6aba552f6f

Excise md_putchar(). The function wrapped the standard putchar(), doing nothing beside discarding the return value. That could cause problems with tputs(), which expects an int to be returned.
author John "Elwin" Edwards
date Mon, 18 Sep 2017 19:11:57 -0400
parents 7c1cb43f346e
children e52a8a7ad4c5
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1 /*
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2 command.c - Read and execute the user commands
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <signal.h>
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22 #include <stdlib.h>
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23 #include <string.h>
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24 #include "mach_dep.h"
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25 #include "rogue.h"
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26
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27 void display(void);
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28 void d_level(void);
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29 void u_level(void);
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30 void shell(void);
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31 void nameit(void);
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32 void namemonst(void);
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33 void count_gold(void);
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34
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35 /*
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36 * command:
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37 * Process the user commands
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38 */
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39
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40 void
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41 command(void)
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42 {
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43 unsigned int ch;
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44 struct linked_list *item;
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45 unsigned int countch = 0, direction = 0, newcount = FALSE;
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46 int segment = 1;
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47 int monst_limit, monst_current;
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48
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49 monst_limit = monst_current = 1;
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50 while (playing) {
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51 /*
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52 * Let the daemons start up, but only do them once a round
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53 * (round = 10 segments).
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54 */
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55 if (segment >= 10) {
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56 do_daemons(BEFORE);
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57 do_fuses(BEFORE);
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58 }
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59
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60 after = TRUE;
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61 do {
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62 /* One more tick of the clock. */
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63 if (segment >= 10 && after && (++turns % DAYLENGTH) == 0) {
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64 daytime ^= TRUE;
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65 if (levtype == OUTSIDE) {
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66 if (daytime) msg("A bright star flares above the horizon.");
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67 else msg("The bright star travels beyond the horizon.");
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68 }
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69 light(&hero);
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70 }
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71
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72 /*
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73 * Don't bother with these updates unless the player's going
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74 * to do something.
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75 */
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76 if (player.t_action == A_NIL && player.t_no_move <= 1) {
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77 look(after, FALSE);
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78 lastscore = purse;
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79 wmove(cw, hero.y, hero.x);
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80 if (!((running || count) && jump)) {
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81 status(FALSE);
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82 }
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83 }
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84
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85 /* Draw the screen */
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86 if (!((running || count) && jump)) {
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87 wmove(cw, hero.y, hero.x);
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88 draw(cw);
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89 }
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90
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