Mercurial > hg > early-roguelike
annotate rogue4/wizard.c @ 21:8bd134f676be
rogue3: improve log messages when Amulet is found
author | edwarj4 |
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date | Thu, 12 Nov 2009 12:53:29 +0000 |
parents | 9535a08ddc39 |
children | 00e90f1bffd6 |
rev | line source |
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12
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1 |
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2 /* |
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3 * Special wizard commands (some of which are also non-wizard commands |
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4 * under strange circumstances) |
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5 * |
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6 * @(#)wizard.c 4.14 (Berkeley) 1/26/82 |
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7 */ |
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8 |
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9 #include <curses.h> |
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10 #include <ctype.h> |
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11 #include <string.h> |
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12 #include "rogue.h" |
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13 |
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14 /* |
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15 * whatis: |
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16 * What a certin object is |
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17 */ |
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18 whatis(insist) |
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19 bool insist; |
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20 { |
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21 register THING *obj; |
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22 |
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23 if (pack == NULL) |
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24 { |
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25 msg("You don't have anything in your pack to identify"); |
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26 return; |
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27 } |
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28 |
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29 for (;;) |
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30 if ((obj = get_item("identify", 0)) == NULL && insist) |
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31 msg("You must identify something"); |
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32 else |
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33 break; |
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34 |
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35 if (!insist && obj == NULL) |
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36 return; |
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37 |
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38 switch (obj->o_type) |
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39 { |
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40 case SCROLL: |
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41 s_know[obj->o_which] = TRUE; |
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42 if (s_guess[obj->o_which]) |
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43 { |
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44 free(s_guess[obj->o_which]); |
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45 s_guess[obj->o_which] = NULL; |
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46 } |
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47 when POTION: |
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48 p_know[obj->o_which] = TRUE; |
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49 if (p_guess[obj->o_which]) |
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50 { |
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51 free(p_guess[obj->o_which]); |
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52 p_guess[obj->o_which] = NULL; |
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53 } |
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54 when STICK: |
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55 ws_know[obj->o_which] = TRUE; |
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56 obj->o_flags |= ISKNOW; |
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57 if (ws_guess[obj->o_which]) |
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58 { |
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59 free(ws_guess[obj->o_which]); |
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60 ws_guess[obj->o_which] = NULL; |
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61 } |
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62 when WEAPON: |
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63 case ARMOR: |
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64 obj->o_flags |= ISKNOW; |
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65 when RING: |
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66 r_know[obj->o_which] = TRUE; |
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67 obj->o_flags |= ISKNOW; |
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68 if (r_guess[obj->o_which]) |
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69 { |
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70 free(r_guess[obj->o_which]); |
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71 r_guess[obj->o_which] = NULL; |
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72 } |
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73 } |
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74 msg(inv_name(obj, FALSE)); |
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75 } |
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76 |
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77 #ifdef WIZARD |
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78 /* |
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79 * create_obj: |
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80 * Wizard command for getting anything he wants |
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81 */ |
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82 create_obj() |
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83 { |
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84 register THING *obj; |
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85 register char ch, bless; |
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86 |
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87 obj = new_item(); |
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88 msg("type of item: "); |
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89 obj->o_type = readchar(); |
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90 mpos = 0; |
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91 msg("which %c do you want? (0-f)", obj->o_type); |
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92 obj->o_which = (isdigit((ch = readchar())) ? ch - '0' : ch - 'a' + 10); |
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93 obj->o_group = 0; |
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94 obj->o_count = 1; |
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95 mpos = 0; |
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96 if (obj->o_type == WEAPON || obj->o_type == ARMOR) |
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97 { |
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98 msg("blessing? (+,-,n)"); |
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99 bless = readchar(); |
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100 mpos = 0; |
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101 if (bless == '-') |
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102 obj->o_flags |= ISCURSED; |
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103 if (obj->o_type == WEAPON) |
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104 { |
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105 init_weapon(obj, obj->o_which); |
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106 if (bless == '-') |