annotate rogue4/wizard.c @ 21:8bd134f676be

rogue3: improve log messages when Amulet is found
author edwarj4
date Thu, 12 Nov 2009 12:53:29 +0000
parents 9535a08ddc39
children 00e90f1bffd6
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12
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1
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2 /*
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3 * Special wizard commands (some of which are also non-wizard commands
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4 * under strange circumstances)
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5 *
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6 * @(#)wizard.c 4.14 (Berkeley) 1/26/82
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7 */
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8
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9 #include <curses.h>
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10 #include <ctype.h>
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11 #include <string.h>
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12 #include "rogue.h"
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13
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14 /*
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15 * whatis:
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16 * What a certin object is
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17 */
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18 whatis(insist)
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19 bool insist;
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20 {
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21 register THING *obj;
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22
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23 if (pack == NULL)
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24 {
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25 msg("You don't have anything in your pack to identify");
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26 return;
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27 }
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28
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29 for (;;)
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30 if ((obj = get_item("identify", 0)) == NULL && insist)
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31 msg("You must identify something");
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32 else
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33 break;
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34
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35 if (!insist && obj == NULL)
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36 return;
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37
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38 switch (obj->o_type)
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39 {
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40 case SCROLL:
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41 s_know[obj->o_which] = TRUE;
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42 if (s_guess[obj->o_which])
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43 {
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44 free(s_guess[obj->o_which]);
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45 s_guess[obj->o_which] = NULL;
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46 }
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47 when POTION:
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48 p_know[obj->o_which] = TRUE;
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49 if (p_guess[obj->o_which])
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50 {
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51 free(p_guess[obj->o_which]);
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52 p_guess[obj->o_which] = NULL;
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53 }
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54 when STICK:
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55 ws_know[obj->o_which] = TRUE;
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56 obj->o_flags |= ISKNOW;
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57 if (ws_guess[obj->o_which])
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58 {
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59 free(ws_guess[obj->o_which]);
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60 ws_guess[obj->o_which] = NULL;
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61 }
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62 when WEAPON:
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63 case ARMOR:
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64 obj->o_flags |= ISKNOW;
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65 when RING:
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66 r_know[obj->o_which] = TRUE;
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67 obj->o_flags |= ISKNOW;
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68 if (r_guess[obj->o_which])
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69 {
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70 free(r_guess[obj->o_which]);
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71 r_guess[obj->o_which] = NULL;
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72 }
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73 }
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74 msg(inv_name(obj, FALSE));
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75 }
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76
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77 #ifdef WIZARD
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78 /*
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79 * create_obj:
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80 * Wizard command for getting anything he wants
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81 */
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82 create_obj()
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83 {
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84 register THING *obj;
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85 register char ch, bless;
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86
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87 obj = new_item();
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88 msg("type of item: ");
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89 obj->o_type = readchar();
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90 mpos = 0;
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91 msg("which %c do you want? (0-f)", obj->o_type);
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92 obj->o_which = (isdigit((ch = readchar())) ? ch - '0' : ch - 'a' + 10);
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93 obj->o_group = 0;
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94 obj->o_count = 1;
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95 mpos = 0;
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96 if (obj->o_type == WEAPON || obj->o_type == ARMOR)
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97 {
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98 msg("blessing? (+,-,n)");
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99 bless = readchar();
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100 mpos = 0;
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101 if (bless == '-')
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102 obj->o_flags |= ISCURSED;
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103 if (obj->o_type == WEAPON)
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104 {
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105 init_weapon(obj, obj->o_which);
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106 if (bless == '-')