annotate srogue/misc.c @ 118:8d1dfc5a912c

srogue: add a complete mdport.c. srogue/mdport.c is copied from rogue5/mdport.c, with slight changes.
author John "Elwin" Edwards
date Sun, 27 Apr 2014 08:29:14 -0700
parents 2128c7dc8a40
children 94a0d9dd5ce1
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1 /*
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2 * all sorts of miscellaneous routines
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3 *
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4 * @(#)misc.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include <ctype.h>
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19 #include "rogue.ext"
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20
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21 /*
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22 * waste_time:
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23 * Do nothing but let other things happen
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24 */
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25 waste_time()
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26 {
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27 if (inwhgt) /* if from wghtchk, then done */
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28 return;
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29 do_daemons(BEFORE);
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30 do_daemons(AFTER);
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31 do_fuses();
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32 }
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33
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34 /*
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35 * getindex:
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36 * Convert a type into an index for the things structures
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37 */
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38 getindex(what)
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39 char what;
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40 {
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41 int index = -1;
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42
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43 switch (what) {
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44 case POTION: index = TYP_POTION;
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45 when SCROLL: index = TYP_SCROLL;
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46 when FOOD: index = TYP_FOOD;
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47 when RING: index = TYP_RING;
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48 when AMULET: index = TYP_AMULET;
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49 when ARMOR: index = TYP_ARMOR;
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50 when WEAPON: index = TYP_WEAPON;
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51 when STICK: index = TYP_STICK;
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52 }
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53 return index;
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54 }
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55
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56 /*
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57 * tr_name:
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58 * print the name of a trap
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59 */
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60 char *
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61 tr_name(ch)
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62 char ch;
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63 {
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64 reg char *s;
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65
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66 switch (ch) {
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67 case TRAPDOOR:
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68 s = "A trapdoor.";
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69 when BEARTRAP:
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70 s = "A beartrap.";
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71 when SLEEPTRAP:
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72 s = "A sleeping gas trap.";
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73 when ARROWTRAP:
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74 s = "An arrow trap.";
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75 when TELTRAP:
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76 s = "A teleport trap.";
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77 when DARTTRAP:
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78 s = "A dart trap.";
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79 when POOL:
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80 s = "A magic pool.";
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81 when POST:
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82 s = "A trading post.";
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83 when MAZETRAP:
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84 s = "A maze trap.";
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85 otherwise:
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86 s = "A bottomless pit."; /* shouldn't get here */
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87 }
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88 return s;
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89 }
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90
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91 /*
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92 * Look:
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93 * A quick glance all around the player
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94 */
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95 look(wakeup)
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96 bool wakeup;
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97 {
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98 reg char ch;
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99 reg int oldx, oldy, y, x;
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100 reg struct room *rp;
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101 int ey, ex, oex, oey;
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102 int passcount = 0;
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103 bool inpass, blind;
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104
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105 getyx(cw, oldy, oldx);
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106 oex = player.t_oldpos.x;
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107 oey = player.t_oldpos.y;
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108 blind = pl_on(ISBLIND);