annotate arogue5/outside.c @ 93:8f7c082fde46

Don't set DESTDIR via configure. DESTDIR ought to be set via option passed to 'make install'.
author John "Elwin" Edwards
date Mon, 26 Aug 2013 19:58:44 -0700
parents 0ed67132cf10
children 56e748983fa8
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1 /*
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2 * functions for dealing with the "outside" level
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * See the file LICENSE.TXT for full copyright and licensing information.
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9 */
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10
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11 #include "curses.h"
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12 #include "rogue.h"
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13
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14 extern char rnd_terrain(), get_terrain();
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15
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16 /*
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17 * init_terrain:
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18 * Get the single "outside room" set up correctly
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19 */
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20
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21 void
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22 init_terrain()
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23 {
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24 register struct room *rp;
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25
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26 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) {
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27 rp->r_flags = ISGONE; /* kill all rooms */
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28 rp->r_fires = NULL; /* no fires */
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29 }
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30 rp = &rooms[0]; /* point to only room */
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31 rp->r_flags = ISDARK; /* outside is always dark */
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32 rp->r_pos.x = 0; /* room fills whole screen */
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33 rp->r_pos.y = 1;
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34 rp->r_max.x = COLS;
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35 rp->r_max.y = LINES - 3;
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36 }
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37
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38
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39
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40 void
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41 do_terrain(basey, basex, deltay, deltax, fresh)
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42 int basey, basex, deltay, deltax;
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43 bool fresh;
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44 {
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45 register cury, curx; /* Current y and x positions */
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46
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47 /* Lay out the boundary */
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48 for (cury=1; cury<LINES-2; cury++) { /* Vertical "walls" */
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49 mvaddch(cury, 0, '|');
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50 mvaddch(cury, COLS-1, '|');
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51 }
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52 for (curx=0; curx<COLS; curx++) { /* Horizontal "walls" */
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53 mvaddch(1, curx, '-');
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54 mvaddch(LINES-3, curx, '-');
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55 }
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56
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57 /* If we are not continuing, let's start out with a line of terrain */
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58 if (fresh) {
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59 char ch; /* Next char to add */
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60
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61 /* Move to the starting point (should be (1, 0)) */
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62 move(basey, basex);
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63 curx = basex;
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64
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65 /* Start with some random terrain */
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66 if (basex == 0) {
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67 ch = rnd_terrain();
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68 addch(ch);
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69 }
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70 else ch = CCHAR( mvinch(basey, basex) );
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71
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72 curx += deltax;
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73
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74 /* Fill in the rest of the line */
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75 while (curx > 0 && curx < COLS-1) {
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76 /* Put in the next piece */
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77 ch = get_terrain(ch, '\0', '\0', '\0');
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78 mvaddch(basey, curx, ch);
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79 curx += deltax;
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80 }
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81
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82 basey++; /* Advance to next line */
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83 }
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84
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85 /* Fill in the rest of the lines */
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86 cury = basey;
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87 while (cury > 1 && cury < LINES - 3) {
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88 curx = basex;
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89 while (curx > 0 && curx < COLS-1) {
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90 register char left, top_left, top, top_right;
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91 register int left_pos, top_pos;
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92
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93 /* Get the surrounding terrain */
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94 left_pos = curx - deltax;
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95 top_pos = cury - deltay;
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96
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97 left = CCHAR( mvinch(cury, left_pos) );
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98 top_left = CCHAR( mvinch(top_pos, left_pos) );
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99 top = CCHAR( mvinch(top_pos, curx) );
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100 top_right = CCHAR( mvinch(top_pos, curx + deltax) );
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101
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102 /* Put the piece of terrain on the map */
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103 mvaddch(cury, curx, get_terrain(left, top_left, top, top_right));
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104
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