Mercurial > hg > early-roguelike
annotate rogue3/potions.c @ 93:8f7c082fde46
Don't set DESTDIR via configure.
DESTDIR ought to be set via option passed to 'make install'.
author | John "Elwin" Edwards |
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date | Mon, 26 Aug 2013 19:58:44 -0700 |
parents | 527e2150eaf0 |
children | e7862a021609 |
rev | line source |
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0
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1 /* |
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2 * @(#)potions.c 3.1 3.1 5/7/81 |
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3 * Function(s) for dealing with potions |
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4 * |
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5 * Rogue: Exploring the Dungeons of Doom |
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6 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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7 * All rights reserved. |
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8 * |
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9 * See the file LICENSE.TXT for full copyright and licensing information. |
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10 */ |
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11 |
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12 #include "curses.h" |
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13 #include <stdlib.h> |
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14 #include <string.h> |
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15 #include "rogue.h" |
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16 |
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17 void |
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18 quaff() |
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19 { |
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20 struct object *obj; |
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21 struct linked_list *item, *titem; |
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22 struct thing *th; |
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23 char buf[80]; |
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24 |
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25 item = get_item("quaff", POTION); |
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26 /* |
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27 * Make certain that it is somethings that we want to drink |
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28 */ |
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29 if (item == NULL) |
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30 return; |
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31 obj = (struct object *) ldata(item); |
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32 if (obj->o_type != POTION) |
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33 { |
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34 if (!terse) |
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35 msg("Yuk! Why would you want to drink that?"); |
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36 else |
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37 msg("That's undrinkable"); |
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38 return; |
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39 } |
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40 if (obj == cur_weapon) |
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41 cur_weapon = NULL; |
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42 |
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43 /* |
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44 * Calculate the effect it has on the poor guy. |
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45 */ |
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46 switch(obj->o_which) |
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47 { |
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48 case P_CONFUSE: |
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49 if (off(player, ISHUH)) |
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50 msg("Wait, what's going on here. Huh? What? Who?"); |
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51 |
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52 if (on(player, ISHUH)) |
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53 lengthen(unconfuse, rnd(8)+HUHDURATION); |
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54 else |
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55 fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER); |
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56 |
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57 player.t_flags |= ISHUH; |
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58 p_know[P_CONFUSE] = TRUE; |
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59 when P_POISON: |
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60 if (!ISWEARING(R_SUSTSTR)) |
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61 { |
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62 chg_str(-(rnd(3)+1)); |
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63 msg("You feel very sick now."); |
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64 } |
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65 else |
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66 msg("You feel momentarily sick"); |
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67 p_know[P_POISON] = TRUE; |
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68 when P_HEALING: |
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69 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp) |
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70 pstats.s_hpt = ++max_hp; |
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71 msg("You begin to feel better."); |
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72 sight(); |
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73 p_know[P_HEALING] = TRUE; |
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74 when P_STRENGTH: |
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75 msg("You feel stronger, now. What bulging muscles!"); |
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76 chg_str(1); |
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77 p_know[P_STRENGTH] = TRUE; |
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78 when P_MFIND: |
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79 /* |
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80 * Potion of monster detection, if there are monters, detect them |
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81 */ |
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82 if (mlist != NULL) |
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83 { |
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84 wclear(hw); |
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85 overwrite(mw, hw); |
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86 show_win(hw, |
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87 "You begin to sense the presence of monsters.--More--"); |
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88 p_know[P_MFIND] = TRUE; |
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89 } |
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90 else |
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91 msg("You have a strange feeling for a moment, then it passes."); |
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92 when P_TFIND: |
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93 /* |
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94 * Potion of magic detection. Show the potions and scrolls |
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95 */ |
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96 if (lvl_obj != NULL) |
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97 { |
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98 struct linked_list *mobj; |
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99 struct object *tp; |
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100 int show; |
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101 |
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102 show = FALSE; |
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103 wclear(hw); |
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104 for (mobj = lvl_obj; mobj != NULL; mobj = next(mobj)) |
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105 { |