annotate srogue/move.c @ 93:8f7c082fde46

Don't set DESTDIR via configure. DESTDIR ought to be set via option passed to 'make install'.
author John "Elwin" Edwards
date Mon, 26 Aug 2013 19:58:44 -0700
parents 2128c7dc8a40
children 94a0d9dd5ce1
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1 /*
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2 * Hero movement commands
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3 *
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4 * @(#)move.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <ctype.h>
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18 #include "rogue.h"
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19 #include "rogue.ext"
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20
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21 /*
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22 * Used to hold the new hero position
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23 */
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24
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25 struct coord nh;
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26
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27 /*
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28 * do_run:
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29 * Start the hero running
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30 */
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31
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32 do_run(ch)
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33 char ch;
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34 {
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35 running = TRUE;
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36 after = FALSE;
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37 runch = ch;
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38 }
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39
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40 /*
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41 * do_move:
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42 * Check to see that a move is legal. If it is handle the
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43 * consequences (fighting, picking up, etc.)
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44 */
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45
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46 do_move(dy, dx)
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47 int dy, dx;
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48 {
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49 reg int ch;
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50 reg struct room *rp;
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51
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52 firstmove = FALSE;
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53 curprice = -1;
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54 inpool = FALSE;
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55
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56 if (player.t_nomove > 0) {
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57 player.t_nomove -= 1;
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58 msg("You are still stuck in the bear trap.");
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59 return;
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60 }
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61 /*
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62 * Do a confused move (maybe)
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63 */
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64 if ((rnd(100) < 80 && pl_on(ISHUH)) ||
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65 (iswearing(R_DELUS) && rnd(100) < 25))
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66 nh = *rndmove(&player);
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67 else {
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68 nh.y = hero.y + dy;
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69 nh.x = hero.x + dx;
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70 }
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71 /*
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72 * Check if he tried to move off the screen or make
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73 * an illegal diagonal move, and stop him if he did.
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74 */
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75 if (!cordok(nh.y, nh.x) ||
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76 (pl_off(ISETHER) && !diag_ok(&hero, &nh))) {
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77 after = running = FALSE;
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78 return;
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79 }
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80 if (running) {
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81 ch = winat(nh.y, nh.x);
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82 if (dead_end(ch)) {
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83 reg int gox, goy, apsg, whichway;
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84
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85 gox = goy = apsg = 0;
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86 if (dy == 0) {
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87 ch = show(hero.y+1,hero.x);
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88 if (ch == PASSAGE) {
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89 apsg += 1;
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90 goy = 1;
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91 }
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92 ch = show(hero.y-1,hero.x);
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93 if (ch == PASSAGE) {
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94 apsg += 1;
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95 goy = -1;
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96 }
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97 }
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98 else if (dx == 0) {
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99 ch = show(hero.y,hero.x+1);
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100 if (ch == PASSAGE) {
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101 gox = 1;
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102 apsg += 1;
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103 }
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104 ch = show(hero.y,hero.x-1);
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105 if (ch == PASSAGE) {
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106 gox = -1;
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107 apsg += 1;
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108 }