annotate urogue/state.c @ 267:911f0aa6e758

UltraRogue: flush output when exiting.
author John "Elwin" Edwards
date Sun, 26 Feb 2017 14:58:49 -0500
parents 08057be02f47
children ebf49a933e51
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1 /*
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2 state.c - Portable Rogue Save State Code
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3
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4 Copyright (C) 1993, 1995 Nicholas J. Kisseberth
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5
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6 Redistribution and use in source and binary forms, with or without
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7 modification, are permitted provided that the following conditions
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8 are met:
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9 1. Redistributions of source code must retain the above copyright
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10 notice, this list of conditions and the following disclaimer.
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11 2. Redistributions in binary form must reproduce the above copyright
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12 notice, this list of conditions and the following disclaimer in the
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13 documentation and/or other materials provided with the distribution.
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14 3. Neither the name(s) of the author(s) nor the names of other contributors
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15 may be used to endorse or promote products derived from this software
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16 without specific prior written permission.
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17
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18 THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND
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19 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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20 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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21 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE
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22 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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23 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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24 OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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25 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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26 LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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27 OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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28 SUCH DAMAGE.
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29 */
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30
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31 /*
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32 Notes
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33
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34 Should move all game variables into one place
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35 Should move save/restore code into save.c or some such
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36 */
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37
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38 #include <assert.h>
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39 #include <stdlib.h>
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40 #include <string.h>
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41 #include "rogue.h"
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42
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43 /*
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44 Variables for global game state.
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45
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46 All variables that need to get saved when saving a game
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47 are defined in this file. Long term goal is to move many
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48 of these variables into a "struct level" data type of some
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49 kind... perhaps not, maybe struct game...
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50
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51 Other global variables that don't need to get saved are
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52 kept in main.c.
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53
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54 Other global variables that don't change during the course
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55 of a game are kept in urogue.c, monsdata.c, data.c.
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56 */
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57
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58 #define _X_ { 0, 0, 0, 0, 0 }
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59
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60 struct delayed_action
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61 d_list[MAXDAEMONS] = /* daemon/fuse list */
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62 {
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63 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
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64 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
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65 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
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66 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
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67 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
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68 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
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69 };
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70
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71 #undef _X_
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72
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73 char *s_names[MAXSCROLLS]; /* Names of the scrolls */
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74 char *p_colors[MAXPOTIONS]; /* Colors of the potions */
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75 char *r_stones[MAXRINGS]; /* Stone settings of the rings */
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76 char *ws_made[MAXSTICKS]; /* What sticks are made of */
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77 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
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78
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79 char *guess_items[MAXMAGICTYPES][MAXMAGICITEMS]; /* guess magic is */
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80 int know_items[MAXMAGICTYPES][MAXMAGICITEMS]; /* flag knowlede of magic */
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81 /* object data */
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82
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83 struct trap traps[2 * MAXTRAPS]; /* 2x for special effects */
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84 struct room rooms[MAXROOMS]; /* One for each room -- A level */
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85 struct room *oldrp = NULL; /* Roomin(&player.t_oldpos) */
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86 struct thing player; /* The rogue */
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87 struct linked_list *lvl_obj = NULL; /* Treasure on this level */
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88 struct linked_list *fam_ptr = NULL; /* A ptr to the familiar */
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89 struct linked_list *mlist = NULL; /* Monsters on this level */
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90 struct thing *beast; /* The last beast that attacked */
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91 struct object *cur_armor = NULL; /* what rogue wears */