annotate urogue/wizard.c @ 267:911f0aa6e758

UltraRogue: flush output when exiting.
author John "Elwin" Edwards
date Sun, 26 Feb 2017 14:58:49 -0500
parents c495a4f288c6
children
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1 /*
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2 wizard.c - Special wizard commands
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <string.h>
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20 #include <stdlib.h>
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21 #include "rogue.h"
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22
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23 /*
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24 whatis()
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25 What a certain object is
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26 */
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27
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28 void
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29 whatis(struct linked_list *what)
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30 {
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31 struct object *obj;
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32 int kludge;
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33 int print_message = FALSE;
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34
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35 if (what == NULL)
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36 {
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37 print_message = TRUE;
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38
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39 while ((what = get_item("identify", 0)) == NULL)
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40 ;
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41 }
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42
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43 obj = OBJPTR(what);
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44 obj->o_flags |= ISKNOW;
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45
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46 switch (obj->o_type)
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47 {
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48 case SCROLL: kludge = TYP_SCROLL; break;
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49 case POTION: kludge = TYP_POTION; break;
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50 case STICK: kludge = TYP_STICK; break;
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51 case RING: kludge = TYP_RING; break;
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52 case WEAPON:
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53 case ARMOR:
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54 default: kludge = -1; break;
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55 }
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56
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57 if (kludge != -1)
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58 {
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59 know_items[kludge][obj->o_which] = TRUE;
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60
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61 if (guess_items[kludge][obj->o_which])
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62 {
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63 ur_free(guess_items[kludge][obj->o_which]);
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64 guess_items[kludge][obj->o_which] = NULL;
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65 }
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66 }
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67
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68 if (print_message)
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69 msg(inv_name(obj, UPPERCASE));
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70 }
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71
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72 /*
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73 teleport()
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74 Bamf the hero someplace else
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75 */
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76
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77 void
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78 teleport(void)
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79 {
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80 struct room *new_rp = NULL, *old_rp = roomin(hero);
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81
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82 int rm, which;
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83 coord c;
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84 int is_lit = FALSE; /* For saving room light state */
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85 int rand_position = TRUE;
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86
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87 c = hero;
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88
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89 mvwaddch(cw, hero.y, hero.x, mvwinch(stdscr, hero.y, hero.x));
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90
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91 if (is_wearing(R_TELCONTROL))
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92 {
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93 msg("Where do you wish to teleport to? (* for help)");
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94 wmove(cw, hero.y, hero.x);