annotate srogue/monsters.c @ 116:97f8fdf9595c

Makefiles: don't set defaults for CFLAGS. CFLAGS is now empty by default. If its value must be set, it should be done in the command line for make.
author John "Elwin" Edwards
date Sat, 29 Mar 2014 09:45:33 -0700
parents 2128c7dc8a40
children 7bdac632ab9d
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36
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1 /*
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2 * File with various monster functions in it
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3 *
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4 * @(#)monsters.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include <ctype.h>
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19 #include "rogue.ext"
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20
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21 /*
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22 * rnd_mon:
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23 * Pick a monster to show up. The lower the level,
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24 * the meaner the monster.
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25 */
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26 rnd_mon(wander,baddie)
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27 bool wander;
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28 bool baddie; /* TRUE when from a polymorph stick */
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29 {
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30 reg int i, ok, cnt;
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31
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32 cnt = 0;
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33 if (levcount == 0) /* if only asmodeus possible */
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34 return(MAXMONS);
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35 if (baddie) {
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36 while (1) {
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37 i = rnd(MAXMONS); /* pick ANY monster */
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38 if (monsters[i].m_lev.l_lev < 0) /* skip genocided ones */
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39 continue;
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40 return i;
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41 }
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42 }
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43 ok = FALSE;
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44 do {
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45 /*
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46 * get a random monster from this range
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47 */
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48 i = rnd(levcount);
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49 /*
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50 * Only create a wandering monster if we want one
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51 * (or the count is exceeded)
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52 */
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53 if (!wander || mtlev[i]->m_lev.d_wand || ++cnt > 500)
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54 ok = TRUE;
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55 } while(!ok);
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56 return (midx(mtlev[i]->m_show));
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57 }
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58
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59 /*
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60 * lev_mon:
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61 * This gets all monsters possible on this level
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62 */
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63 lev_mon()
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64 {
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65 reg int i;
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66 reg struct monster *mm;
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67
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68 levcount = 0;
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69 for (i = 0; i < MAXMONS; i++) {
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70 mm = &monsters[i];
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71 if (mm->m_lev.h_lev >= level && mm->m_lev.l_lev <= level) {
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72 mtlev[levcount] = mm;
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73 if (++levcount >= MONRANGE)
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74 break;
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75 }
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76 }
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77 if (levcount == 0) /* if no monsters are possible */
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78 mtlev[0] = &monsters[MAXMONS]; /* then asmodeus 'A' */
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79 }
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80
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81 /*
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82 * new_monster:
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83 * Pick a new monster and add it to the list
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84 */
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elw&