Mercurial > hg > early-roguelike
annotate xrogue/move.c @ 166:9b5f1e6aa35a
arogue7, xrogue: fix uninitialized variables when restoring.
The save and restore code assumed sizeof(long) == 4, which is not the
case on x64. Reading only 4 bytes from the savefile left the others
uninitialized, which led to problems like billions of experience points
or gold pieces.
author | John "Elwin" Edwards |
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date | Fri, 26 Jun 2015 11:42:02 -0400 |
parents | e6179860cb76 |
children | a0a57cf42810 |
rev | line source |
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133
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1 /* |
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2 move.c - Hero movement commands |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * Used to hold the new hero position |
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25 */ |
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26 |
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27 coord move_nh; |
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28 |
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29 static char Moves[3][3] = { |
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30 { 'y', 'k', 'u' }, |
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31 { 'h', '.', 'l' }, |
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32 { 'b', 'j', 'n' } |
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33 }; |
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34 |
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35 /* |
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36 * be_trapped: |
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37 * The guy stepped on a trap.... Make him pay. |
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38 */ |
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39 |
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40 be_trapped(th, tc) |
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41 register struct thing *th; |
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42 register coord *tc; |
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43 { |
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44 register struct trap *tp; |
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45 register char ch, *mname = NULL; |
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46 register bool is_player = (th == &player), |
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47 can_see; |
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48 register struct linked_list *mitem = NULL; |
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49 register struct thing *mp; |
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50 |
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51 |
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52 /* Can the player see the creature? */ |
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53 can_see = cansee(tc->y, tc->x); |
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54 can_see &= (is_player || !invisible(th)); |
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55 |
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56 tp = trap_at(tc->y, tc->x); |
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57 /* |
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58 * if he's wearing boots of elvenkind, he won't set off the trap |
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59 * unless its a magic pool (they're not really traps) |
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60 */ |
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61 if (is_player && |
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62 cur_misc[WEAR_BOOTS] != NULL && |
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63 cur_misc[WEAR_BOOTS]->o_which == MM_ELF_BOOTS && |
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64 tp->tr_type != POOL) |
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65 return '\0'; |
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66 |
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67 /* |
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68 * if the creature is flying then it won't set off the trap |
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69 */ |
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70 if (on(*th, ISFLY)) |
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71 return '\0'; |
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72 |
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73 tp->tr_flags |= ISFOUND; |
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74 |
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75 if (!is_player) { |
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76 mitem = find_mons(th->t_pos.y, th->t_pos.x); |
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77 mname = monster_name(th); |
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78 } |
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79 else { |
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80 count = running = FALSE; |
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81 mvwaddch(cw, tp->tr_pos.y, tp->tr_pos.x, tp->tr_type); |
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82 } |
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83 switch (ch = tp->tr_type) { |
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84 case TRAPDOOR: |
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85 if (is_player) { |
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86 level++; |
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87 pstats.s_hpt -= roll(1, 10); |
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88 msg("You fell through a trap! "); |
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89 if (pstats.s_hpt < 1) { |
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90 pstats.s_hpt = -1; |
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91 death(D_FALL); |
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92 } |
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93 wclear(cw); |
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