Mercurial > hg > early-roguelike
annotate rogue4/move.c @ 96:9fb343307b6b
Fix some 'test' failures when running 'make install'.
When shell variables are unexpectedly empty, 'test' gets the wrong
number of arguments and becomes unhappy. Logical AND should not be
done with 'test EXPR1 -a EXPR2' in such cases, because 'test' logic
does not short-circuit. Replace with 'test EXPR1 && test EXPR2'.
Shell logic does short-circuit, and if the first test invocation
fails, the second will never occur, and will never encounter missing
arguments.
author | John "Elwin" Edwards |
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date | Tue, 27 Aug 2013 22:54:28 -0700 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Hero movement commands |
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3 * |
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4 * @(#)move.c 4.24 (Berkeley) 5/12/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
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17 /* |
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18 * Used to hold the new hero position |
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19 */ |
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20 |
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21 coord nh; |
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22 |
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23 /* |
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24 * do_run: |
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25 * Start the hero running |
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26 */ |
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27 do_run(ch) |
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28 char ch; |
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29 { |
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30 running = TRUE; |
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31 after = FALSE; |
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32 runch = ch; |
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33 } |
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34 |
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35 /* |
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36 * do_move: |
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37 * Check to see that a move is legal. If it is handle the |
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38 * consequences (fighting, picking up, etc.) |
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39 */ |
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40 do_move(dy, dx) |
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41 int dy, dx; |
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42 { |
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43 register char ch, fl; |
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44 |
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45 firstmove = FALSE; |
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46 if (no_move) |
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47 { |
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48 no_move--; |
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49 msg("you are still stuck in the bear trap"); |
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50 return; |
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51 } |
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52 /* |
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53 * Do a confused move (maybe) |
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54 */ |
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55 if (on(player, ISHUH) && rnd(5) != 0) |
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56 { |
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57 nh = *rndmove(&player); |
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58 if (ce(nh, hero)) |
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59 { |
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60 after = FALSE; |
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61 running = FALSE; |
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62 return; |
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63 } |
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64 } |
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65 else |
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66 { |
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67 over: |
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68 nh.y = hero.y + dy; |
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69 nh.x = hero.x + dx; |
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70 } |
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71 |
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72 /* |
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73 * Check if he tried to move off the screen or make an illegal |
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74 * diagonal move, and stop him if he did. |
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75 */ |
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76 if (nh.x < 0 || nh.x > COLS-1 || nh.y < 1 || nh.y > LINES - 2) |
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77 goto hit_bound; |
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78 if (!diag_ok(&hero, &nh)) |
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79 { |
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80 after = FALSE; |
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81 running = FALSE; |
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82 return; |
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83 } |
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84 if (running && ce(hero, nh)) |
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85 after = running = FALSE; |
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86 fl = flat(nh.y, nh.x); |
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87 ch = winat(nh.y, nh.x); |
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88 if (!(fl & F_REAL) && ch == FLOOR) |
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89 { |
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90 chat(nh.y, nh.x) = ch = TRAP; |
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91 flat(nh.y, nh.x) |= F_REAL; |
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92 } |
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93 else |
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94 if (on(player, ISHELD) && ch != 'F') |
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95 { |
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96 msg("you are being held"); |
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97 return; |
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98 } |
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99 switch (ch) |
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100 { |
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101 case ' ': |
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102 case '|': |
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103 case '-': |
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104 hit_bound: |
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105 if (passgo && running && (proom->r_flags & ISGONE) |
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106 && !on(player, ISBLIND)) |