Mercurial > hg > early-roguelike
annotate rogue4/potions.c @ 96:9fb343307b6b
Fix some 'test' failures when running 'make install'.
When shell variables are unexpectedly empty, 'test' gets the wrong
number of arguments and becomes unhappy. Logical AND should not be
done with 'test EXPR1 -a EXPR2' in such cases, because 'test' logic
does not short-circuit. Replace with 'test EXPR1 && test EXPR2'.
Shell logic does short-circuit, and if the first test invocation
fails, the second will never occur, and will never encounter missing
arguments.
author | John "Elwin" Edwards |
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date | Tue, 27 Aug 2013 22:54:28 -0700 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Function(s) for dealing with potions |
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3 * |
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4 * @(#)potions.c 4.24 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 /* |
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17 * quaff: |
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18 * Quaff a potion from the pack |
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19 */ |
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20 quaff() |
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21 { |
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22 register THING *obj, *th; |
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23 register bool discardit = FALSE; |
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24 |
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25 obj = get_item("quaff", POTION); |
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26 /* |
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27 * Make certain that it is somethings that we want to drink |
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28 */ |
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29 if (obj == NULL) |
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30 return; |
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31 if (obj->o_type != POTION) |
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32 { |
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33 if (!terse) |
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34 msg("yuk! Why would you want to drink that?"); |
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35 else |
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36 msg("that's undrinkable"); |
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37 return; |
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38 } |
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39 if (obj == cur_weapon) |
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40 cur_weapon = NULL; |
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41 |
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42 /* |
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43 * Calculate the effect it has on the poor guy. |
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44 */ |
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45 switch (obj->o_which) |
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46 { |
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47 case P_CONFUSE: |
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48 p_know[P_CONFUSE] = TRUE; |
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49 if (!on(player, ISHUH)) |
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50 { |
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51 if (on(player, ISHUH)) |
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52 lengthen(unconfuse, rnd(8)+HUHDURATION); |
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53 else |
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54 fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER); |
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55 player.t_flags |= ISHUH; |
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56 msg("wait, what's going on here. Huh? What? Who?"); |
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57 } |
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58 when P_POISON: |
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59 p_know[P_POISON] = TRUE; |
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60 if (!ISWEARING(R_SUSTSTR)) |
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61 { |
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62 chg_str(-(rnd(3)+1)); |
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63 msg("you feel very sick now"); |
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64 } |
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65 else |
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66 msg("you feel momentarily sick"); |
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67 when P_HEALING: |
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68 p_know[P_HEALING] = TRUE; |
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69 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp) |
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70 pstats.s_hpt = ++max_hp; |
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71 sight(); |
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72 msg("you begin to feel better"); |
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73 when P_STRENGTH: |
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74 p_know[P_STRENGTH] = TRUE; |
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75 chg_str(1); |
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76 msg("you feel stronger, now. What bulging muscles!"); |
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77 when P_MFIND: |
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78 player.t_flags |= SEEMONST; |
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79 fuse(turn_see, TRUE, HUHDURATION, AFTER); |
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80 if (mlist == NULL) |
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81 msg("you have a strange feeling for a moment"); |
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82 else |
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83 p_know[P_MFIND] |= turn_see(FALSE); |
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84 when P_TFIND: |
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85 /* |
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86 * Potion of magic detection. Show the potions and scrolls |
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87 */ |
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88 if (lvl_obj != NULL) |
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89 { |
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90 register THING *tp; |
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91 register bool show; |
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92 |
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93 show = FALSE; |
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94 wclear(hw); |
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95 for (tp = lvl_obj; tp != NULL; tp = next(tp)) |
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96 { |
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97 if (is_magic(tp)) |
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98 { |
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99 show = TRUE; |
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100 mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, MAGIC); |
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101 p_know[P_TFIND] = TRUE; |
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102 } |
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103 } |
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104 for (th = mlist; th != NULL; th = next(th)) |