Mercurial > hg > early-roguelike
annotate rogue4/sticks.c @ 96:9fb343307b6b
Fix some 'test' failures when running 'make install'.
When shell variables are unexpectedly empty, 'test' gets the wrong
number of arguments and becomes unhappy. Logical AND should not be
done with 'test EXPR1 -a EXPR2' in such cases, because 'test' logic
does not short-circuit. Replace with 'test EXPR1 && test EXPR2'.
Shell logic does short-circuit, and if the first test invocation
fails, the second will never occur, and will never encounter missing
arguments.
author | John "Elwin" Edwards |
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date | Tue, 27 Aug 2013 22:54:28 -0700 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * @(#)sticks.c 4.22 (Berkeley) 5/19/82 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * fix_stick: |
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21 * Set up a new stick |
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22 */ |
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23 fix_stick(cur) |
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24 register THING *cur; |
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25 { |
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26 if (strcmp(ws_type[cur->o_which], "staff") == 0) |
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27 strcpy(cur->o_damage,"2d3"); |
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28 else |
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29 strcpy(cur->o_damage,"1d1"); |
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30 strcpy(cur->o_hurldmg,"1d1"); |
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31 |
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32 cur->o_charges = 3 + rnd(5); |
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33 switch (cur->o_which) |
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34 { |
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35 case WS_HIT: |
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36 cur->o_hplus = 100; |
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37 cur->o_dplus = 3; |
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38 strcpy(cur->o_damage,"1d8"); |
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39 when WS_LIGHT: |
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40 cur->o_charges = 10 + rnd(10); |
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41 } |
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42 } |
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43 |
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44 /* |
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45 * do_zap: |
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46 * Perform a zap with a wand |
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47 */ |
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48 do_zap() |
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49 { |
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50 register THING *obj, *tp; |
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51 register int y, x; |
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52 register char *name; |
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53 |
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54 if ((obj = get_item("zap with", STICK)) == NULL) |
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55 return; |
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56 if (obj->o_type != STICK) |
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57 { |
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58 after = FALSE; |
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59 msg("you can't zap with that!"); |
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60 return; |
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61 } |
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62 if (obj->o_charges == 0) |
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63 { |
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64 msg("nothing happens"); |
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65 return; |
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66 } |
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67 switch (obj->o_which) |
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68 { |
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69 case WS_LIGHT: |
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70 /* |
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71 * Reddy Kilowat wand. Light up the room |
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72 */ |
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73 ws_know[WS_LIGHT] = TRUE; |
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74 if (proom->r_flags & ISGONE) |
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75 msg("the corridor glows and then fades"); |
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76 else |
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77 { |
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78 proom->r_flags &= ~ISDARK; |
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79 /* |
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80 * Light the room and put the player back up |
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81 */ |
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82 enter_room(&hero); |
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83 addmsg("the room is lit"); |
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84 if (!terse) |
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85 addmsg(" by a shimmering blue light"); |
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86 endmsg(); |
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87 } |
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88 when WS_DRAIN: |
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89 /* |
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90 * Take away 1/2 of hero's hit points, then take it away |
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91 * evenly from the monsters in the room (or next to hero |
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92 * if he is in a passage) |
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93 */ |
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94 if (pstats.s_hpt < 2) |
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95 { |
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96 msg("you are too weak to use it"); |
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97 return; |
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98 } |
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99 else |
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100 drain(); |
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101 when WS_POLYMORPH: |
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102 case WS_TELAWAY: |
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103 case WS_TELTO: |
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104 case WS_CANCEL: |
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105 { |
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