annotate arogue5/list.c @ 167:a0a57cf42810

ARogue family: don't hide messages caused by moving to a new level. new_level() redraws the whole screen, including the message line, so if msg() has just been called, the message will likely not last long enough to be noticed. These cases have been changed so that msg() is called after new_level(). If a fall through a trapdoor is fatal, "You fall into a trap!" is no longer printed, but the tombstone should make things clear.
author John "Elwin" Edwards
date Mon, 29 Jun 2015 20:37:32 -0400
parents 0ed67132cf10
children 56e748983fa8
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1 /*
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2 * Functions for dealing with linked lists of goodies
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <stdlib.h>
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16 #include "curses.h"
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17 #include "rogue.h"
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18
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19 /*
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20 * detach:
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21 * Takes an item out of whatever linked list it might be in
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22 */
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23
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24 _detach(list, item)
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25 register struct linked_list **list, *item;
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26 {
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27 if (*list == item)
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28 *list = next(item);
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29 if (prev(item) != NULL) item->l_prev->l_next = next(item);
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30 if (next(item) != NULL) item->l_next->l_prev = prev(item);
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31 item->l_next = NULL;
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32 item->l_prev = NULL;
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33 }
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34
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35 /*
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36 * _attach:
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37 * add an item to the head of a list
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38 */
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39
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40 _attach(list, item)
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41 register struct linked_list **list, *item;
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42 {
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43 if (*list != NULL)
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44 {
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45 item->l_next = *list;
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46 (*list)->l_prev = item;
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47 item->l_prev = NULL;
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48 }
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49 else
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50 {
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51 item->l_next = NULL;
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52 item->l_prev = NULL;
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53 }
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54
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55 *list = item;
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56 }
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57
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58 /*
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59 * o_free_list:
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60 * Throw the whole object list away
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61 */
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62
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63 _o_free_list(ptr)
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64 register struct linked_list **ptr;
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65 {
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66 register struct linked_list *item;
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67
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68 while (*ptr != NULL)
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69 {
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70 item = *ptr;
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71 *ptr = next(item);
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72 o_discard(item);
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73 }
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74 }
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75
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76 /*
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77 * o_discard:
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78 * free up an item and its object(and maybe contents)
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79 */
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80
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81 o_discard(item)
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82 register struct linked_list *item;
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83 {
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84 register struct object *obj;
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85 obj = OBJPTR(item);
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86 if (obj->contents != NULL)
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87 o_free_list(obj->contents);
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88 total -= 2;
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89 FREE(item->l_data);
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90 FREE(item);
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91 }
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92
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93 /*
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94 * t_free_list:
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95 * Throw the whole thing list away
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96 */
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97
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98 _t_free_list(ptr)
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99 register struct linked_list **ptr;
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100 {
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101 register struct linked_list *item;
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102
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103 while (*ptr != NULL)
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104 {
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105 item = *ptr;
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106 *ptr = next(item);
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