Mercurial > hg > early-roguelike
annotate arogue5/sticks.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
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date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | c49f7927b0fa |
children | 56e748983fa8 |
rev | line source |
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63
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 #include "curses.h" |
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17 #include <ctype.h> |
67 | 18 #include <string.h> |
63
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19 #include "rogue.h" |
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20 |
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21 |
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22 /* |
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23 * zap a stick and see what happens |
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24 */ |
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25 do_zap(gotdir, which, flag) |
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26 bool gotdir; |
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27 int which; |
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28 int flag; |
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29 { |
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30 register struct linked_list *item; |
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31 register struct object *obj = NULL; |
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32 register struct thing *tp; |
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33 register int y, x; |
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34 struct linked_list *nitem; |
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35 struct object *nobj; |
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36 bool cursed, blessed, is_stick; |
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37 |
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38 blessed = FALSE; |
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39 cursed = FALSE; |
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40 is_stick = FALSE; |
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41 |
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42 if (which == 0) { |
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43 if ((item = get_item(pack, "zap with", ZAPPABLE)) == NULL) |
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44 return(FALSE); |
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45 obj = OBJPTR(item); |
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46 |
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47 /* Handle relics specially here */ |
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48 if (obj->o_type == RELIC) { |
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49 switch (obj->o_which) { |
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50 case ORCUS_WAND: |
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51 msg(nothing); |
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52 return(TRUE); |
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53 when MING_STAFF: |
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54 which = WS_MISSILE; |
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55 when ASMO_ROD: |
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56 switch (rnd(3)) { |
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57 case 0: |
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58 which = WS_ELECT; |
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59 when 1: |
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60 which = WS_COLD; |
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61 otherwise: |
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62 which = WS_FIRE; |
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63 } |
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64 } |
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65 cursed = FALSE; |
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66 blessed = FALSE; |
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67 } |
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68 else { |
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69 which = obj->o_which; |
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70 ws_know[which] = TRUE; |
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71 cursed = (obj->o_flags & ISCURSED) != 0; |
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72 blessed = (obj->o_flags & ISBLESSED) != 0; |
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73 is_stick = TRUE; |
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74 } |
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75 } |
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76 else { |
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77 cursed = flag & ISCURSED; |
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78 blessed = flag & ISBLESSED; |
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79 } |
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80 switch (which) { /* no direction for these */ |
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81 case WS_LIGHT: |
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82 case WS_DRAIN: |
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83 case WS_CHARGE: |
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84 case WS_CURING: |
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85 break; |
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86 |
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87 default: |
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88 if (!get_dir()) |
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89 return(FALSE); |
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90 if (!gotdir) { |
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91 do { |
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92 delta.y = rnd(3) - 1; |
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93 delta.x = rnd(3) - 1; |
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94 } while (delta.y == 0 && delta.x == 0); |
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95 } |
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96 } |
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97 |
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98 if (is_stick) { |
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99 if (obj->o_charges < 1) { |
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100 msg(nothing); |
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101 return(TRUE); |
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102 } |
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103 obj->o_charges--; |
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104 } |
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105 |