annotate arogue7/mach_dep.h @ 167:a0a57cf42810

ARogue family: don't hide messages caused by moving to a new level. new_level() redraws the whole screen, including the message line, so if msg() has just been called, the message will likely not last long enough to be noticed. These cases have been changed so that msg() is called after new_level(). If a fall through a trapdoor is fatal, "You fall into a trap!" is no longer printed, but the tombstone should make things clear.
author John "Elwin" Edwards
date Mon, 29 Jun 2015 20:37:32 -0400
parents 44a0fce4b168
children 4b1999ac91cf
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1 /*
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2 * mach_dep.h - machine dependicies
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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15 /* Set these options, if not using config.h */
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16 #ifndef HAVE_CONFIG_H
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17 /*
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18 * define that the wizard commands exist
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19 */
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20 #undef WIZARD /* 0 */
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22 /*
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23 * define if you want to limit scores to one per class per userid
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24 */
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25 #undef LIMITSCORE /* 1 */
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27 #endif
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29 /*
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30 * define that rogue should "nice()" itself
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31 */
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32 #undef NICE /* 1 */
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33
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34 #ifdef NICE
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35 #define FUDGE_TIME 70 /* fudge factor allowed in time for saved game*/
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36 #else
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37 #define FUDGE_TIME 50 /* fudge factor allowed in time for saved game*/
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38 #endif
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40 #undef DUMP /* 1 */ /* dump core rather than catch the signal */