Mercurial > hg > early-roguelike
annotate arogue7/save.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
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date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | 2d94c32a709e |
children | 82b2a046d151 |
rev | line source |
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1 /* |
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2 * save.c - save and restore routines |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * save and restore routines |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
126 | 22 #include <stdlib.h> |
23 #include <string.h> | |
125
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24 #include <sys/types.h> |
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25 #include <sys/stat.h> |
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26 #include <signal.h> |
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27 #include "rogue.h" |
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28 #include <fcntl.h> |
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29 #include <errno.h> |
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30 #include "mach_dep.h" |
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31 #ifdef PC7300 |
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32 #include "sys/window.h" |
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33 extern struct uwdata wdata; |
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34 #endif |
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35 |
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36 #if u370 || uts |
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37 #define ENCREAD(b,n,fd) read(fd,b,n) |
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38 #define ENCWRITE(b,n,fd) write(fd,b,n) |
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39 #endif |
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40 #ifndef ENCREAD |
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41 #define ENCREAD encread |
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42 #define ENCWRITE encwrite |
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43 #endif |
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44 |
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45 typedef struct stat STAT; |
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46 |
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47 extern char version[], encstr[]; |
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48 /* extern bool _endwin; */ |
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49 extern int errno; |
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50 |
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51 STAT sbuf; |
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52 |
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53 bool |
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54 save_game() |
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55 { |
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56 register int savefd; |
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57 register int c; |
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58 char buf[LINELEN]; |
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59 |
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60 /* |
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61 * get file name |
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62 */ |
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63 mpos = 0; |
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64 if (file_name[0] != '\0') |
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65 { |
128 | 66 if (use_savedir) |
67 msg("Save game? "); | |
68 else | |
69 msg("Save file (%s)? ", file_name); | |
125
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70 do |
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71 { |
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72 c = readchar(); |
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73 if (c == ESCAPE) return(0); |
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74 } while (c != 'n' && c != 'N' && c != 'y' && c != 'Y'); |
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75 mpos = 0; |
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76 if (c == 'y' || c == 'Y') |
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77 { |
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78 msg("File name: %s", file_name); |
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79 goto gotfile; |
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80 } |
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81 } |
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82 |
128 | 83 if (use_savedir) |
84 { | |
85 msg(""); | |
86 return FALSE; | |
87 } | |
88 | |
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89 do |
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90 { |
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91 msg("File name: "); |
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