Mercurial > hg > early-roguelike
annotate arogue7/sticks.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
---|---|
date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | b786053d2f37 |
children | 1cd604c827a3 |
rev | line source |
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125
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1 /* |
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2 * sticks.c - Functions to implement the various sticks one might find |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Functions to implement the various sticks one might find |
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17 * while wandering around the dungeon. |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
125
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23 #include "rogue.h" |
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24 |
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25 |
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26 /* |
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27 * zap a stick and see what happens |
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28 */ |
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29 do_zap(zapper, obj, direction, which, flags) |
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30 struct thing *zapper; |
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31 struct object *obj; |
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32 coord *direction; |
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33 int which; |
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34 int flags; |
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35 { |
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36 register struct linked_list *item; |
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37 register struct thing *tp; |
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38 register int y, x, bonus; |
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39 struct linked_list *nitem; |
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40 struct object *nobj; |
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41 bool cursed, blessed, is_player; |
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42 char *mname; |
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43 |
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44 cursed = flags & ISCURSED; |
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45 blessed = flags & ISBLESSED; |
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46 |
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47 if (obj && obj->o_type != RELIC) { /* all relics are chargeless */ |
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48 if (obj->o_charges < 1) { |
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49 msg(nothing); |
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50 return; |
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51 } |
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52 obj->o_charges--; |
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53 } |
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54 if (which == WS_WONDER) { |
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55 switch (rnd(14)) { |
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56 case 0: which = WS_ELECT; |
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57 when 1: which = WS_FIRE; |
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58 when 2: which = WS_COLD; |
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59 when 3: which = WS_POLYMORPH; |
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60 when 4: which = WS_MISSILE; |
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61 when 5: which = WS_SLOW_M; |
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62 when 6: which = WS_TELMON; |
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63 when 7: which = WS_CANCEL; |
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64 when 8: which = WS_CONFMON; |
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65 when 9: which = WS_DISINTEGRATE; |
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66 when 10: which = WS_PETRIFY; |
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67 when 11: which = WS_PARALYZE; |
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68 when 12: which = WS_MDEG; |
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69 when 13: which = WS_FEAR; |
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70 } |
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71 if(ws_magic[which].mi_curse>0 && rnd(100)<=ws_magic[which].mi_curse){ |
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72 cursed = TRUE; |
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73 blessed = FALSE; |
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74 } |
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75 } |
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76 |
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77 tp = NULL; |
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78 switch (which) { |
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79 case WS_POLYMORPH: |
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80 case WS_SLOW_M: |
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81 case WS_TELMON: |
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82 case WS_CANCEL: |
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83 case WS_CONFMON: |
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84 case WS_DISINTEGRATE: |
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85 case WS_PETRIFY: |
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86 case WS_PARALYZE: |
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87 case WS_MDEG: |
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88 case WS_FEAR: |
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89 y = zapper->t_pos.y; |
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90 x = zapper->t_pos.x; |
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91 |
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