Mercurial > hg > early-roguelike
annotate rogue3/command.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
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date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | 47aeaccbb953 |
children | e52a8a7ad4c5 |
rev | line source |
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0
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 3.45 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <ctype.h> |
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15 #include <signal.h> |
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16 #include <string.h> |
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17 #include "curses.h" |
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18 #include "machdep.h" |
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19 #include "rogue.h" |
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20 |
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21 /* |
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22 * command: |
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23 * Process the user commands |
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24 */ |
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25 |
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26 void |
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27 command() |
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28 { |
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29 int ch; |
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30 int ntimes = 1; /* Number of player moves */ |
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31 static int countch, direction, newcount = FALSE; |
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32 |
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33 |
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34 if (on(player, ISHASTE)) ntimes++; |
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35 /* |
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36 * Let the daemons start up |
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37 */ |
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38 do_daemons(BEFORE); |
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39 do_fuses(BEFORE); |
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40 while (ntimes--) |
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41 { |
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42 look(TRUE); |
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43 if (!running) |
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44 door_stop = FALSE; |
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45 status(); |
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46 lastscore = purse; |
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47 wmove(cw, hero.y, hero.x); |
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48 if (!((running || count) && jump)) |
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49 draw(cw); /* Draw screen */ |
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50 take = 0; |
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51 after = TRUE; |
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52 /* |
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53 * Read command or continue run |
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54 */ |
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55 if (wizard) |
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56 waswizard = TRUE; |
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57 if (!no_command) |
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58 { |
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59 if (running) ch = runch; |
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60 else if (count) ch = countch; |
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61 else |
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62 { |
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63 ch = readchar(cw); |
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64 if (mpos != 0 && !running) /* Erase message if its there */ |
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65 msg(""); |
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66 } |
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67 } |
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68 else ch = ' '; |
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69 if (no_command) |
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70 { |
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71 if (--no_command == 0) |
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72 msg("You can move again."); |
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73 } |
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74 else |
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75 { |
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76 /* |
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77 * check for prefixes |
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78 */ |
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79 if (isdigit(ch)) |
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80 { |
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81 count = 0; |
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82 newcount = TRUE; |
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83 while (isdigit(ch)) |
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84 { |
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85 count = count * 10 + (ch - '0'); |
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86 ch = readchar(cw); |
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87 } |
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88 countch = ch; |
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89 /* |
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90 * turn off count for commands which don't make sense |
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91 * to repeat |
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92 */ |
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93 switch (ch) { |
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94 case 'h': case 'j': case 'k': case 'l': |
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95 case 'y': case 'u': case 'b': case 'n': |
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96 case 'H': case 'J': case 'K': case 'L': |
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97 case 'Y': case 'U': case 'B': case 'N': |
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98 case 'q': case 'r': case 's': case 'f': |
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99 case 't': case 'C': case 'I': case '.': |
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100 case 'z': case 'p': |
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101 break; |
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102 default: |
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103 count = 0; |
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104 } |
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