annotate rogue3/daemon.c @ 167:a0a57cf42810

ARogue family: don't hide messages caused by moving to a new level. new_level() redraws the whole screen, including the message line, so if msg() has just been called, the message will likely not last long enough to be noticed. These cases have been changed so that msg() is called after new_level(). If a fall through a trapdoor is fatal, "You fall into a trap!" is no longer printed, but the tombstone should make things clear.
author John "Elwin" Edwards
date Mon, 29 Jun 2015 20:37:32 -0400
parents 527e2150eaf0
children
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1 /*
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2 * Contains functions for dealing with things that happen in the
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3 * future.
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4 *
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5 * @(#)daemon.c 3.3 (Berkeley) 6/15/81
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include "curses.h"
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15 #include "rogue.h"
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16
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17 #define EMPTY 0
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18 #define DAEMON -1
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19 #define MAXDAEMONS 20
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20
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21 #define _X_ { EMPTY }
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22
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23 struct delayed_action d_list[MAXDAEMONS] = {
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24 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
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25 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
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26 };
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27
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28 /*
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29 * d_slot:
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30 * Find an empty slot in the daemon/fuse list
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31 */
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32 struct delayed_action *
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33 d_slot()
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34 {
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35 register int i;
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36 register struct delayed_action *dev;
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37
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38 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++)
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39 if (dev->d_type == EMPTY)
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40 return dev;
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41 debug("Ran out of fuse slots");
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42 return NULL;
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43 }
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44
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45 /*
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46 * find_slot:
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47 * Find a particular slot in the table
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48 */
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49
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50 struct delayed_action *
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51 find_slot(void (*func)())
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52 {
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53 register int i;
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54 register struct delayed_action *dev;
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55
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56 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++)
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57 if (dev->d_type != EMPTY && func == dev->d_func)
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58 return dev;
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59 return NULL;
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60 }
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61
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62 /*
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63 * daemon:
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64 * Start a daemon, takes a function.
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65 */
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66
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67 void
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68 start_daemon(void (*func)(), int arg, int type)
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69 {
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70 register struct delayed_action *dev;
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71
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72 dev = d_slot();
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73
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74 if (dev != NULL)
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75 {
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76 dev->d_type = type;
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77 dev->d_func = func;
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78 dev->d_arg = arg;
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79 dev->d_time = DAEMON;
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80 }
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81 }
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82
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83 /*
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84 * kill_daemon:
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85 * Remove a daemon from the list
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86 */
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87
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88 void
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89 kill_daemon(void (*func)())
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90 {
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91 register struct delayed_action *dev;
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92
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93 if ((dev = find_slot(func)) == NULL)
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94 return;
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95 /*
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96 * Take it out of the list
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97 */
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98 dev->d_type = EMPTY;
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99 }
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100
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101 /*
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102 * do_daemons:
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103 * Run all the daemons that are active with the current flag,
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104 * passing the argument to the function.
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105 */
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106