annotate rogue3/list.c @ 167:a0a57cf42810

ARogue family: don't hide messages caused by moving to a new level. new_level() redraws the whole screen, including the message line, so if msg() has just been called, the message will likely not last long enough to be noticed. These cases have been changed so that msg() is called after new_level(). If a fall through a trapdoor is fatal, "You fall into a trap!" is no longer printed, but the tombstone should make things clear.
author John "Elwin" Edwards
date Mon, 29 Jun 2015 20:37:32 -0400
parents 527e2150eaf0
children 0250220d8cdd
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1 /*
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2 * Functions for dealing with linked lists of goodies
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3 *
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4 * @(#)list.c 3.3 (Berkeley) 6/15/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "curses.h"
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14 #include <stdlib.h>
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15 #include <string.h>
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16 #include "machdep.h"
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17 #include "rogue.h"
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18
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19 /*
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20 * detach:
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21 * Takes an item out of whatever linked list it might be in
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22 */
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23
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24 void
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25 _detach(struct linked_list **list, struct linked_list *item)
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26 {
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27 if (*list == item)
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28 *list = next(item);
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29 if (prev(item) != NULL) item->l_prev->l_next = next(item);
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30 if (next(item) != NULL) item->l_next->l_prev = prev(item);
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31 item->l_next = NULL;
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32 item->l_prev = NULL;
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33 }
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34
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35 /*
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36 * _attach:
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37 * add an item to the head of a list
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38 */
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39
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40 void
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41 _attach(struct linked_list **list, struct linked_list *item)
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42 {
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43 if (*list != NULL)
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44 {
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45 item->l_next = *list;
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46 (*list)->l_prev = item;
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47 item->l_prev = NULL;
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48 }
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49 else
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50 {
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51 item->l_next = NULL;
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52 item->l_prev = NULL;
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53 }
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54
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55 *list = item;
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56 }
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57
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58 /*
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59 * _free_list:
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60 * Throw the whole blamed thing away
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61 */
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62
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63 void
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64 _free_list(struct linked_list **ptr)
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65 {
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66 struct linked_list *item;
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67
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68 while (*ptr != NULL)
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69 {
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70 item = *ptr;
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71 *ptr = next(item);
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72 discard(item);
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73 }
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74 }
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75
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76 /*
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77 * discard:
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78 * free up an item
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79 */
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80
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81 void
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82 discard(struct linked_list *item)
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83 {
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84 total -= 2;
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85 FREE(item->l_data);
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86 FREE(item);
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87 }
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88
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89 /*
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90 * new_item
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91 * get a new item with a specified size
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92 */
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93
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94 struct linked_list *
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95 new_item(int size)
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96 {
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97 struct linked_list *item;
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98
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99 if ((item = (struct linked_list *) _new(sizeof *item)) == NULL)
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100 {
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101 msg("Ran out of memory for header after %d items", total);
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102 return NULL;
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103 }
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104
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105 if ((item->l_data = _new(size)) == NULL)
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106 {
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107 msg("Ran out of memory for data after %d items", total);