annotate rogue3/machdep.h @ 167:a0a57cf42810

ARogue family: don't hide messages caused by moving to a new level. new_level() redraws the whole screen, including the message line, so if msg() has just been called, the message will likely not last long enough to be noticed. These cases have been changed so that msg() is called after new_level(). If a fall through a trapdoor is fatal, "You fall into a trap!" is no longer printed, but the tombstone should make things clear.
author John "Elwin" Edwards
date Mon, 29 Jun 2015 20:37:32 -0400
parents 07c4d4883ef2
children
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527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * machine dependicies
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3 *
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4 * %G% (Berkeley) %W%
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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13 /*
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14 * Variables for checking to make sure the system isn't too loaded
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15 * for people to play
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16 */
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17 /* MAXLOAD and MAXUSERS are now set by configure. */
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19 #define AUTHORUID 0
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20 #if 0
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21 #define MAXUSERS 25 /* max number of users for this game */
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22 #define MAXLOAD 40 /* 10 * max 15 minute load average */
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23 #endif
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24 #define CHECKTIME 15 /* number of minutes between load checks */
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bbf072f8bafa rogue3: move file locations from Makefile to machdep.h
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