Mercurial > hg > early-roguelike
annotate rogue3/rogue36.cat @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
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date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | 38acf3eb27e6 |
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rev | line source |
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1 ROGUE(6) ROGUE(6) |
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2 |
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3 |
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4 |
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5 NAME |
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6 rogue - Exploring The Dungeons of Doom |
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7 |
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8 SYNOPSIS |
9 | 9 rogue [ -s ] [ save_file ] [ -n playername ] |
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10 |
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11 DESCRIPTION |
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12 Rogue is a computer fantasy game with a new twist. It is crt oriented |
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13 and the object of the game is to survive the attacks of various mon- |
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14 sters and get a lot of gold, rather than the puzzle solving orientation |
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15 of most computer fantasy games. |
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16 |
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17 To get started you really only need to know two commands. The command |
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18 ? will give you a list of the available commands and the command / |
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19 will identify the things you see on the screen. |
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20 |
9 | 21 To win the game (as opposed to merely playing to beat other people's |
22 high scores) you must locate the Amulet of Yendor which is somewhere | |
23 below the 20th level of the dungeon and get it out. Nobody has | |
24 achieved this yet and if somebody does, they will probably go down in | |
25 history as a hero among heros. | |
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26 |
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27 When the game ends, either by your death, when you quit, or if you (by |
9 | 28 some miracle) manage to win, rogue will give you a list of the top-ten |
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29 scorers. The scoring is based entirely upon how much gold you get. |
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30 There is a 10% penalty for getting yourself killed. |
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31 |
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32 For more detailed directions, read the document A Guide to the Dungeons |
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33 of Doom. |
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34 |
9 | 35 OPTIONS |
36 If a save_file argument is given, rogue will attempt to load a previ- | |
37 ously saved game from that file. | |
38 | |
39 With the -n option, rogue will load a game with the name playername | |
40 from a location defined at compile time. If no such game exists, it | |
41 will start one. | |
42 | |
43 The -s option prints the top-ten scores list and exits. | |
44 | |
45 | |
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46 FILES |
9 | 47 /usr/local/games/roguelike/rogue3.scr Score file |
48 ~/rogue3.save Default save file | |
49 /usr/local/games/roguelike/rogue3save System savefiles | |
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50 |
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51 SEE ALSO |
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52 Michael C. Toy, A Guide to the Dungeons of Doom |
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53 |
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54 BUGS |
9 | 55 Probably infinite. Currently known bugs are: Sometimes you are still |
56 hungry even after you eat food and sometimes you get a monster on the | |
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57 screen in reverse video which may or may not cause a core dump. |
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58 |
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59 COPYRIGHT |
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60 Rogue: Exploring the Dungeons of Doom |
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61 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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62 All rights reserved. |
9 | 63 License: 3-clause BSD, see LICENSE.txt for details. |
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64 |
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65 |
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66 |
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67 3rd Berkeley Distribution ROGUE(6) |