Mercurial > hg > early-roguelike
annotate rogue3/wizard.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
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date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | 527e2150eaf0 |
children | e7aab31362af |
rev | line source |
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0
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1 |
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2 /* |
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3 * Special wizard commands (some of which are also non-wizard commands |
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4 * under strange circumstances) |
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5 * |
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6 * @(#)wizard.c 3.8 (Berkeley) 6/3/81 |
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7 * |
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8 * Rogue: Exploring the Dungeons of Doom |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include <ctype.h> |
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17 #include <string.h> |
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18 #include <stdlib.h> |
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19 #include "machdep.h" |
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20 #include "rogue.h" |
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21 |
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22 /* |
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23 * whatis: |
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24 * What a certin object is |
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25 */ |
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26 |
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27 void |
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28 whatis() |
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29 { |
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30 struct object *obj; |
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31 struct linked_list *item; |
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32 |
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33 if ((item = get_item("identify", 0)) == NULL) |
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34 return; |
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35 obj = (struct object *) ldata(item); |
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36 switch (obj->o_type) |
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37 { |
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38 case SCROLL: |
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39 s_know[obj->o_which] = TRUE; |
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40 if (s_guess[obj->o_which]) |
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41 { |
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42 free(s_guess[obj->o_which]); |
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43 s_guess[obj->o_which] = NULL; |
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44 } |
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45 when POTION: |
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46 p_know[obj->o_which] = TRUE; |
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47 if (p_guess[obj->o_which]) |
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48 { |
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49 free(p_guess[obj->o_which]); |
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50 p_guess[obj->o_which] = NULL; |
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51 } |
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52 when STICK: |
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53 ws_know[obj->o_which] = TRUE; |
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54 obj->o_flags |= ISKNOW; |
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55 if (ws_guess[obj->o_which]) |
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56 { |
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57 free(ws_guess[obj->o_which]); |
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58 ws_guess[obj->o_which] = NULL; |
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59 } |
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60 when WEAPON: |
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61 case ARMOR: |
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62 obj->o_flags |= ISKNOW; |
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63 when RING: |
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64 r_know[obj->o_which] = TRUE; |
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65 obj->o_flags |= ISKNOW; |
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66 if (r_guess[obj->o_which]) |
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67 { |
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68 free(r_guess[obj->o_which]); |
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69 r_guess[obj->o_which] = NULL; |
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70 } |
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71 } |
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72 msg(inv_name(obj, FALSE)); |
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73 } |
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74 |
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75 /* |
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76 * create_obj: |
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77 * Wizard command for getting anything he wants |
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78 */ |
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79 |
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80 void |
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81 create_obj() |
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82 { |
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83 struct linked_list *item; |
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84 struct object *obj; |
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85 int bless; |
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86 int ch; |
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87 |
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88 item = new_item(sizeof *obj); |
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89 obj = (struct object *) ldata(item); |
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90 msg("Type of item: "); |
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91 obj->o_type = readchar(cw); |
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92 mpos = 0; |
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93 msg("Which %c do you want? (0-f)", obj->o_type); |
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94 obj->o_which = (isdigit((ch = readchar(cw))) ? ch - '0' : ch - 'a' + 10); |
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95 obj->o_group = 0; |
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96 obj->o_count = 1; |
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97 mpos = 0; |
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98 if (obj->o_type == WEAPON || obj->o_type == ARMOR) |
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99 { |
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100 msg("Blessing? (+,-,n)"); |
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101 bless = readchar(cw); |
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102 mpos = 0; |
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103 if (obj->o_type == WEAPON) |
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104 { |
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105 init_weapon(obj, obj->o_which); |