Mercurial > hg > early-roguelike
annotate rogue4/armor.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
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date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * This file contains misc functions for dealing with armor |
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3 * @(#)armor.c 4.8 (Berkeley) 4/6/82 |
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4 * |
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5 * Rogue: Exploring the Dungeons of Doom |
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6 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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7 * All rights reserved. |
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8 * |
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9 * See the file LICENSE.TXT for full copyright and licensing information. |
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10 */ |
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11 |
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12 #include <curses.h> |
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13 #include "rogue.h" |
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14 |
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15 /* |
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16 * wear: |
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17 * The player wants to wear something, so let him/her put it on. |
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18 */ |
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19 wear() |
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20 { |
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21 register THING *obj; |
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22 register char *sp; |
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23 |
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24 if (cur_armor != NULL) |
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25 { |
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26 addmsg("you are already wearing some"); |
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27 if (!terse) |
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28 addmsg(". You'll have to take it off first"); |
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29 endmsg(); |
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30 after = FALSE; |
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31 return; |
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32 } |
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33 if ((obj = get_item("wear", ARMOR)) == NULL) |
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34 return; |
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35 if (obj->o_type != ARMOR) |
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36 { |
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37 msg("you can't wear that"); |
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38 return; |
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39 } |
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40 waste_time(); |
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41 obj->o_flags |= ISKNOW; |
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42 sp = inv_name(obj, TRUE); |
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43 cur_armor = obj; |
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44 if (!terse) |
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45 addmsg("you are now "); |
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46 msg("wearing %s", sp); |
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47 } |
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48 |
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49 /* |
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50 * take_off: |
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51 * Get the armor off of the players back |
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52 */ |
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53 take_off() |
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54 { |
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55 register THING *obj; |
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56 |
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57 if ((obj = cur_armor) == NULL) |
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58 { |
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59 after = FALSE; |
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60 if (terse) |
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61 msg("not wearing armor"); |
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62 else |
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63 msg("you aren't wearing any armor"); |
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64 return; |
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65 } |
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66 if (!dropcheck(cur_armor)) |
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67 return; |
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68 cur_armor = NULL; |
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69 if (terse) |
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70 addmsg("was"); |
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71 else |
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72 addmsg("you used to be "); |
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73 msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE)); |
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74 } |
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75 |
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76 /* |
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77 * waste_time: |
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78 * Do nothing but let other things happen |
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79 */ |
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80 waste_time() |
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81 { |
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82 do_daemons(BEFORE); |
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83 do_fuses(BEFORE); |
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84 do_daemons(AFTER); |
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85 do_fuses(AFTER); |
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86 } |