annotate rogue5/rogue54.sln @ 167:a0a57cf42810

ARogue family: don't hide messages caused by moving to a new level. new_level() redraws the whole screen, including the message line, so if msg() has just been called, the message will likely not last long enough to be noticed. These cases have been changed so that msg() is called after new_level(). If a fall through a trapdoor is fatal, "You fall into a trap!" is no longer printed, but the tombstone should make things clear.
author John "Elwin" Edwards
date Mon, 29 Jun 2015 20:37:32 -0400
parents f502bf60e6e4
children
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f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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1 Microsoft Visual Studio Solution File, Format Version 9.00
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2 # Visual Studio 2005
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3 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue54", "rogue54.vcproj", "{9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}"
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4 EndProject
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5 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{1C23D043-B375-4844-ACA0-32848BFCC987}"
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6 EndProject
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7 Global
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8 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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9 Debug|Win32 = Debug|Win32
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10 Release|Win32 = Release|Win32
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11 EndGlobalSection
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12 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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13 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.ActiveCfg = Debug|Win32
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14 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.Build.0 = Debug|Win32
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15 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.ActiveCfg = Release|Win32
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16 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.Build.0 = Release|Win32
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17 EndGlobalSection
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18 GlobalSection(SolutionProperties) = preSolution
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19 HideSolutionNode = FALSE
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20 EndGlobalSection
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21 EndGlobal