annotate srogue/encumb.c @ 167:a0a57cf42810

ARogue family: don't hide messages caused by moving to a new level. new_level() redraws the whole screen, including the message line, so if msg() has just been called, the message will likely not last long enough to be noticed. These cases have been changed so that msg() is called after new_level(). If a fall through a trapdoor is fatal, "You fall into a trap!" is no longer printed, but the tombstone should make things clear.
author John "Elwin" Edwards
date Mon, 29 Jun 2015 20:37:32 -0400
parents 2128c7dc8a40
children 94a0d9dd5ce1
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36
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1 /*
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2 * Stuff to do with encumberence
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3 *
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4 * @(#)encumb.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "rogue.h"
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14 #include "rogue.ext"
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15
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16 /*
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17 * updpack:
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18 * Update his pack weight and adjust fooduse accordingly
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19 */
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20 updpack()
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21 {
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22 reg int topcarry, curcarry;
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23
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24 him->s_carry = totalenc(); /* get total encumb */
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25 curcarry = packweight(); /* get pack weight */
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26 topcarry = him->s_carry / 5; /* 20% of total carry */
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27 if (curcarry > 4 * topcarry) {
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28 if (rnd(100) < 80)
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29 foodlev = 3; /* > 80% of pack */
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30 }
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31 else if (curcarry > 3 * topcarry) {
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32 if (rnd(100) < 60)
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33 foodlev = 2; /* > 60% of pack */
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34 }
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35 else
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36 foodlev = 1; /* <= 60% of pack */
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37 him->s_pack = curcarry; /* update pack weight */
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38 packvol = pack_vol(); /* update pack volume */
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39 nochange = FALSE; /* also change display */
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40 }
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41
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42
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43 /*
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44 * packweight:
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45 * Get the total weight of the hero's pack
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46 */
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47 packweight()
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48 {
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49 reg struct object *obj;
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50 reg struct linked_list *pc;
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51 reg int weight, i;
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52
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53 weight = 0;
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54 for (pc = pack ; pc != NULL ; pc = next(pc)) {
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55 obj = OBJPTR(pc);
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56 weight += itemweight(obj) * obj->o_count;
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57 }
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58 if (weight < 0) /* in case of amulet */
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59 weight = 0;
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60 for (i = LEFT; i <= RIGHT; i += 1) {
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61 obj = cur_ring[i];
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62 if (obj != NULL) {
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63 if (obj->o_type == R_HEAVY && o_off(obj, ISBLESS))
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64 weight += weight / 4;
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65 }
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66 }
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67 return weight;
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68 }
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69
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70
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71 /*
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72 * itemweight:
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73 * Get the weight of an object
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74 */
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75 itemweight(wh)
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76 struct object *wh;
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77 {
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78 reg int weight;
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79
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80 weight = wh->o_weight; /* get base weight */
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81 switch (wh->o_type) {
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82 case ARMOR:
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83 if ((armors[wh->o_which].a_class - wh->o_ac) > 0)
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84 weight /= 2;
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85 when WEAPON:
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86 if ((wh->o_hplus + wh->o_dplus) > 0)
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87 weight /= 2;
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88 }
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89 if (o_on(wh,ISCURSED))
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90 weight += weight / 5; /* 20% more for cursed */
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91 if (o_on(wh, ISBLESS))
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92 weight -= weight / 5; /* 20% less for blessed */
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93 return weight;
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94 }
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95
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96 /*
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97 * pack_vol:
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98 * Get the total volume of the hero's pack
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99 */
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100 pack_vol()
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101 {
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102 reg struct object *obj;
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103 reg struct linked_list *pc;
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104 reg int volume;
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105
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106 volume = 0;