Mercurial > hg > early-roguelike
annotate srogue/global.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
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date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | ee250e3646fd |
children | 78fa1d0e5d25 |
rev | line source |
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36
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1 /* |
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2 * global variable declaration |
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3 * |
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4 * @(#)global.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 |
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19 struct room rooms[MAXROOMS]; /* One for each room -- A level */ |
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20 struct room *oldrp; /* Roomin(&oldpos) */ |
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21 struct linked_list *mlist = NULL; /* monsters on this level */ |
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22 struct thing player; /* The rogue */ |
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23 struct stats max_stats; /* The maximum for the player */ |
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24 struct linked_list *lvl_obj = NULL; /* objects on this level */ |
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25 struct object *cur_weapon = NULL; /* Which weapon he is weilding */ |
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26 struct object *cur_armor = NULL; /* the rogue's armor */ |
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27 struct object *cur_ring[2]; /* Which rings are being worn */ |
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28 struct stats *him; /* pointer to hero stats */ |
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29 struct trap traps[MAXTRAPS]; /* traps on this level */ |
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30 |
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31 int playuid; /* uid of current player */ |
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32 int playgid; /* gid of current player */ |
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33 int level = 1; /* What level rogue is on */ |
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34 int levcount = 0; /* # of active mons this level */ |
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35 int levtype = NORMLEV; /* type of level this is, maze, etc. */ |
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36 int trader = 0; /* no. of purchases */ |
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37 int curprice = -1; /* current price of item */ |
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38 int purse = 0; /* How much gold the rogue has */ |
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39 int mpos = 0; /* Where cursor is on top line */ |
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40 int ntraps; /* # of traps on this level */ |
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41 int packvol = 0; /* volume of things in pack */ |
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42 int total = 0; /* Total dynamic memory bytes */ |
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43 int demoncnt = 0; /* number of active daemons */ |
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44 int lastscore = -1; /* Score before this turn */ |
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45 int no_food = 0; /* # of levels without food */ |
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46 int seed; /* Random number seed */ |
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47 int dnum; /* Dungeon number */ |
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48 int count = 0; /* # of times to repeat cmd */ |
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49 int fung_hit = 0; /* # of time fungi has hit */ |
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50 int quiet = 0; /* # of quiet turns */ |
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51 int max_level = 1; /* Deepest player has gone */ |
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52 int food_left = HUNGERTIME; /* Amount of food stomach */ |
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53 int group = NEWGROUP; /* Current group number */ |
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54 int hungry_state = F_OKAY; /* How hungry is he */ |
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55 int foodlev = 1; /* how fast he eats food */ |
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56 int ringfood = 0; /* rings affect on food consumption */ |
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57 char take; /* Thing the rogue is taking */ |
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58 char runch; /* Direction player is running */ |
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59 char curpurch[15]; /* name of item ready to buy */ |
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60 |
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61 char prbuf[LINLEN]; /* Buffer for sprintfs */ |
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62 char whoami[LINLEN]; /* Name of player */ |
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63 char fruit[LINLEN]; /* Favorite fruit */ |
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64 char huh[LINLEN]; /* The last message printed */ |
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65 char file_name[256]; /* Save file name */ |
36
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66 char scorefile[LINLEN]; /* place for scorefile */ |
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67 char home[LINLEN]; /* User's home directory */ |
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68 char outbuf[BUFSIZ]; /* Output buffer for stdout */ |
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69 |
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70 char *s_guess[MAXSCROLLS]; /* his guess at what scroll is */ |
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71 char *p_guess[MAXPOTIONS]; /* his guess at what potion is */ |
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72 char *r_guess[MAXRINGS]; /* his guess at what ring is */ |
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73 char *ws_guess[MAXSTICKS]; /* his guess at what wand is */ |
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74 |
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75 bool isfight = FALSE; /* true if player is fighting */ |
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76 bool nlmove = FALSE; /* true when transported to new level */ |
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77 bool inpool = FALSE; /* true if hero standing in pool */ |
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78 bool inwhgt = FALSE; /* true if from wghtchk() */ |
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79 bool running = FALSE; /* True if player is running */ |
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80 bool playing = TRUE; /* True until he quits */ |
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81 bool wizard = FALSE; /* True if he is a wizard */ |
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82 bool after = TRUE; /* True if we want after daemons */ |
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83 bool door_stop = FALSE; /* Stop run when we pass a door */ |
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84 bool firstmove = FALSE; /* First move after door_stop */ |
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85 bool waswizard = FALSE; /* Was a wizard sometime */ |
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86 bool amulet = FALSE; /* He found the amulet */ |
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87 bool in_shell = FALSE; /* True if executing a shell */ |
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88 bool nochange = FALSE; /* true if last stat same as now */ |
37 | 89 bool use_savedir = FALSE; /* true if using system savefiles */ |
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90 |
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91 bool s_know[MAXSCROLLS]; /* Does he know about a scroll */ |
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92 bool p_know[MAXPOTIONS]; /* Does he know about a potion */ |
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93 bool r_know[MAXRINGS]; /* Does he know about a ring */ |
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94 bool ws_know[MAXSTICKS]; /* Does he know about a stick */ |
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95 |
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96 char spacemsg[] = { "-- Press space to continue --" }; |
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97 char morestr[] = { "-- More --" }; |
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98 char retstr[] = { "[Press return to continue]" }; |
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99 char wizstr[] = { "Wizards Password: " }; |
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100 char illegal[] = { "Illegal command '%s'." }; |
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101 char callit[] = { "Call it: " }; |