Mercurial > hg > early-roguelike
annotate srogue/move.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
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date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Hero movement commands |
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3 * |
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4 * @(#)move.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
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18 #include "rogue.h" |
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19 #include "rogue.ext" |
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20 |
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21 /* |
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22 * Used to hold the new hero position |
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23 */ |
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24 |
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25 struct coord nh; |
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26 |
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27 /* |
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28 * do_run: |
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29 * Start the hero running |
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30 */ |
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31 |
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32 do_run(ch) |
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33 char ch; |
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34 { |
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35 running = TRUE; |
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36 after = FALSE; |
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37 runch = ch; |
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38 } |
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39 |
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40 /* |
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41 * do_move: |
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42 * Check to see that a move is legal. If it is handle the |
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43 * consequences (fighting, picking up, etc.) |
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44 */ |
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45 |
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46 do_move(dy, dx) |
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47 int dy, dx; |
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48 { |
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49 reg int ch; |
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50 reg struct room *rp; |
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51 |
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52 firstmove = FALSE; |
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53 curprice = -1; |
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54 inpool = FALSE; |
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55 |
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56 if (player.t_nomove > 0) { |
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57 player.t_nomove -= 1; |
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58 msg("You are still stuck in the bear trap."); |
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59 return; |
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60 } |
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61 /* |
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62 * Do a confused move (maybe) |
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63 */ |
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64 if ((rnd(100) < 80 && pl_on(ISHUH)) || |
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65 (iswearing(R_DELUS) && rnd(100) < 25)) |
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66 nh = *rndmove(&player); |
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67 else { |
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68 nh.y = hero.y + dy; |
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69 nh.x = hero.x + dx; |
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70 } |
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71 /* |
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72 * Check if he tried to move off the screen or make |
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73 * an illegal diagonal move, and stop him if he did. |
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74 */ |
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75 if (!cordok(nh.y, nh.x) || |
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76 (pl_off(ISETHER) && !diag_ok(&hero, &nh))) { |
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77 after = running = FALSE; |
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78 return; |
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79 } |
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80 if (running) { |
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81 ch = winat(nh.y, nh.x); |
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82 if (dead_end(ch)) { |
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83 reg int gox, goy, apsg, whichway; |
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84 |
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85 gox = goy = apsg = 0; |
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86 if (dy == 0) { |
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87 ch = show(hero.y+1,hero.x); |
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88 if (ch == PASSAGE) { |
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89 apsg += 1; |
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90 goy = 1; |
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91 } |
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92 ch = show(hero.y-1,hero.x); |
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93 if (ch == PASSAGE) { |
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94 apsg += 1; |
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95 goy = -1; |
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96 } |
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97 } |
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98 else if (dx == 0) { |
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99 ch = show(hero.y,hero.x+1); |
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100 if (ch == PASSAGE) { |
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101 gox = 1; |
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102 apsg += 1; |
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103 } |
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104 ch = show(hero.y,hero.x-1); |
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105 if (ch == PASSAGE) { |
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106 gox = -1; |
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107 apsg += 1; |
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