Mercurial > hg > early-roguelike
annotate srogue/potions.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
---|---|
date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | 3aa87373c908 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Functions for dealing with potions |
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3 * |
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4 * @(#)potions.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
36
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * quaff: |
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24 * Let the hero drink a potion |
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25 */ |
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26 quaff() |
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27 { |
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28 reg struct object *obj; |
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29 reg struct linked_list *item, *titem; |
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30 reg struct thing *th; |
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31 reg int wh; |
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32 char buf[LINLEN]; |
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33 bool bless, curse; |
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34 |
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35 /* |
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36 * Make certain that it is somethings that we want to drink |
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37 */ |
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38 if ((item = get_item("quaff", POTION)) == NULL) |
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39 return; |
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40 obj = OBJPTR(item); |
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41 if (obj->o_type != POTION) { |
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42 msg("That's undrinkable!"); |
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43 after = FALSE; |
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44 return; |
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45 } |
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46 wh = obj->o_which; |
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47 bless = o_on(obj, ISBLESS); |
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48 curse = o_on(obj, ISCURSED); |
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49 del_pack(item); /* get rid of it */ |
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50 |
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51 /* |
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52 * Calculate the effect it has on the poor guy. |
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53 */ |
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54 switch(wh) { |
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55 case P_CONFUSE: |
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56 if (!bless) { |
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57 if (pl_on(ISINVINC)) |
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58 msg("You remain level-headed."); |
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59 else { |
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60 chg_abil(WIS,-1,TRUE); /* confuse his mind */ |
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61 if (pl_off(ISHUH)) { |
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62 msg("Wait, what's going on here. Huh? What? Who?"); |
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63 if (pl_on(ISHUH)) |
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64 lengthen(unconfuse,rnd(8)+HUHDURATION); |
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65 else |
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66 fuse(unconfuse,TRUE,rnd(8)+HUHDURATION); |
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67 player.t_flags |= ISHUH; |
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68 } |
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69 } |
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70 p_know[P_CONFUSE] = TRUE; |
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71 } |
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72 when P_POISON: |
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73 if (!bless) { |
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74 if (pl_off(ISINVINC) && !iswearing(R_SUSTSTR) && |
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75 !iswearing(R_SUSAB)) { |
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76 chg_abil(CON,-1,TRUE); |
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77 chg_abil(STR,-(rnd(3)+1),TRUE); |
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78 msg("You feel very sick now."); |
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79 } |
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80 else |
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81 msg("You feel momentarily sick."); |
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82 p_know[P_POISON] = TRUE; |
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83 } |
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84 when P_HEALING: |
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85 if (!curse) { |
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86 heal_self(4, TRUE); |
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87 msg("You begin to feel better."); |
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88 if (!iswearing(R_SLOW)) |
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89 notslow(FALSE); |
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90 sight(FALSE); |
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91 p_know[P_HEALING] = TRUE; |
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92 } |
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93 when P_STRENGTH: |
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94 if (!curse) { |
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95 msg("You feel stronger, now. What bulging muscles!"); |
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96 chg_abil(STR,1,TRUE); |
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97 p_know[P_STRENGTH] = TRUE; |
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98 } |
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99 when P_MFIND: |
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100 /* |
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101 * Potion of monster detection - find all monsters |
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102 */ |
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103 if (mlist != NULL && !curse) { |
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104 dispmons(); |
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105 mpos = 0; |