Mercurial > hg > early-roguelike
annotate srogue/pstats.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
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date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Players status routines |
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3 * |
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4 * @(#)pstats.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "rogue.h" |
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14 #include "rogue.ext" |
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15 |
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16 |
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17 /* |
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18 * chg_hpt: |
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19 * Changes players hit points |
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20 */ |
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21 chg_hpt(howmany, alsomax, what) |
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22 int howmany; |
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23 bool alsomax; |
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24 char what; |
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25 { |
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26 nochange = FALSE; |
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27 if(alsomax) |
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28 him->s_maxhp += howmany; |
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29 him->s_hpt += howmany; |
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30 if (him->s_hpt < 1) { |
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31 msg(" "); |
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32 death(what); |
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33 } |
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34 } |
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35 |
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36 |
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37 /* |
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38 * rchg_str: |
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39 * Update the players real strength |
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40 */ |
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41 rchg_str(amt) |
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42 int amt; |
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43 { |
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44 chg_abil(STR,amt,TRUE); |
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45 } |
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46 |
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47 /* |
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48 * chg_abil: |
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49 * Used to modify the hero's abilities |
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50 */ |
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51 chg_abil(what,amt,how) |
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52 int amt, what, how; |
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53 { |
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54 if (amt == 0) |
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55 return; |
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56 if (how == TRUE) { /* real (must be 1st) */ |
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57 updabil(what,amt,&pstats.s_re,TRUE); |
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58 how = FALSE; |
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59 } |
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60 updabil(what,amt,&pstats.s_ef,how); /* effective */ |
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61 updpack(); |
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62 wghtchk(FALSE); |
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63 } |
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64 |
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65 /* |
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66 * updabil: |
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67 * Do the actual abilities updating |
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68 */ |
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69 updabil(what, amt, pst, how) |
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70 struct real *pst; |
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71 int what, amt, how; |
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72 { |
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73 register int *wh, *mx, *mr; |
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74 struct real *mst, *msr; |
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75 bool is_str = FALSE; |
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76 int rtype; |
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77 |
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78 msr = &him->s_re; |
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79 if (how == TRUE) /* max real abilities */ |
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80 mst = &max_stats.s_re; |
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81 else /* max effective abil */ |
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82 mst = &max_stats.s_ef; |
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83 switch (what) { |
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84 case STR: |
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85 is_str = TRUE; |
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86 wh = &pst->a_str; |
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87 mx = &mst->a_str; |
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88 mr = &msr->a_str; |
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89 rtype = R_ADDSTR; |
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90 when DEX: |
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91 wh = &pst->a_dex; |
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92 mx = &mst->a_dex; |
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93 mr = &msr->a_dex; |
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94 rtype = R_DEX; |
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95 when CON: |
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96 wh = &pst->a_con; |
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97 mx = &mst->a_con; |
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98 mr = &msr->a_con; |
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99 rtype = R_CONST; |
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100 when WIS: |
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101 wh = &pst->a_wis; |
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102 mx = &mst->a_wis; |
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103 mr = &msr->a_wis; |
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104 rtype = R_KNOW; |
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105 otherwise: |
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106 return; |
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