annotate srogue/rip.c @ 167:a0a57cf42810

ARogue family: don't hide messages caused by moving to a new level. new_level() redraws the whole screen, including the message line, so if msg() has just been called, the message will likely not last long enough to be noticed. These cases have been changed so that msg() is called after new_level(). If a fall through a trapdoor is fatal, "You fall into a trap!" is no longer printed, but the tombstone should make things clear.
author John "Elwin" Edwards
date Mon, 29 Jun 2015 20:37:32 -0400
parents 458df24e973d
children 78fa1d0e5d25
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1 /*
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2 * File for the fun, ends in death or a total win
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3 *
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4 * @(#)rip.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <ctype.h>
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18 #include <string.h>
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19 #include <sys/types.h>
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20 #include <fcntl.h>
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21 #include "rogue.h"
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22 #include "rogue.ext"
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23
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24 static char scoreline[100];
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25
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26 static char *rip[] = {
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27 " ____________________",
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28 " / \\",
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29 " / Bob Kindelberger's \\",
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30 " / Graveyard \\",
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31 " / \\",
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32 " / REST IN PEACE \\",
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33 " / \\",
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34 " | |",
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35 " | |",
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36 " | Destroyed by a |",
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37 " | |",
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38 " | |",
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39 " | |",
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40 " | |",
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41 " | |",
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42 " | |",
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43 " | |",
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44 " *| * * * * |*",
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45 " ________)\\\\//\\//\\)/\\//\\)/\\//\\)/\\//\\)/\\//\\//(________",
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46 };
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47
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48 #define RIP_LINES (sizeof rip / (sizeof (char *)))
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49
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50 char *killname();
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51 void writelog(int amount, int aflag, char monst);
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52
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53 /*
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54 * death:
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55 * Do something really fun when he dies
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56 */
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57
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58 #include <time.h>
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59 death(monst)
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60 char monst;
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61 {
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62 reg char dp, *killer;
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63 struct tm *lt;
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64 time_t date;
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65 char buf[LINLEN];
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66 struct tm *localtime();
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67
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68 time(&date);
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69 lt = localtime(&date);
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70 clear();
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71 move(3, 0);
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72 for (dp = 0; dp < RIP_LINES; dp++)
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73 printw("%s\n", rip[dp]);
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74 mvaddstr(10, 36 - ((strlen(whoami) + 1) / 2), whoami);
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75 killer = killname(monst);
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76 mvaddstr(12, 43, vowelstr(killer));
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77 mvaddstr(14, 36 - ((strlen(killer) + 1) / 2), killer);
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78 purse -= purse/10;
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79 sprintf(buf, "%d Gold Pieces", purse);
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80 mvaddstr(16, 36 - ((strlen(buf) + 1) / 2), buf);
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81 sprintf(prbuf, "%d/%d/%d", lt->tm_mon + 1, lt->tm_mday, 1900+lt->tm_year);
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82 mvaddstr(18, 32, prbuf);
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83 move(LINES-1, 0);
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84 refresh();
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85 writelog(purse, KILLED, monst);
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86 score(purse, KILLED, monst);
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87 printf("[Press return to exit]\n");
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88 fflush(NULL);
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89 getchar();
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90 byebye(0);
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91 }
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92
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93 /*
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94 * top ten entry structure
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95 */
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96 static struct sc_ent {
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97 int sc_score; /* gold */
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98 char sc_name[LINLEN]; /* players name */
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99 int sc_flags; /* reason for being here */
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100 int sc_level; /* dungeon level */
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101 int sc_uid; /* user ID */
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102 unsigned char sc_monster; /* killer */
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103 int sc_explvl; /* experience level */
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104 long int sc_exppts; /* experience points */